052200 VU Foundations of Computer Graphics (2022W)
Continuous assessment of course work
Labels
Registration/Deregistration
Note: The time of your registration within the registration period has no effect on the allocation of places (no first come, first served).
- Registration is open from We 14.09.2022 09:00 to We 21.09.2022 09:00
- Deregistration possible until Fr 14.10.2022 23:59
Details
max. 50 participants
Language: English
Lecturers
Classes (iCal) - next class is marked with N
Tuesday
04.10.
16:45 - 18:15
Hörsaal 2, Währinger Straße 29 2.OG
Thursday
06.10.
16:45 - 18:15
Digital
Tuesday
11.10.
16:45 - 18:15
Hörsaal 2, Währinger Straße 29 2.OG
Thursday
13.10.
16:45 - 18:15
Hörsaal 3, Währinger Straße 29 3.OG
Tuesday
18.10.
16:45 - 18:15
Hörsaal 2, Währinger Straße 29 2.OG
Thursday
20.10.
16:45 - 18:15
Hörsaal 3, Währinger Straße 29 3.OG
Tuesday
25.10.
16:45 - 18:15
Hörsaal 2, Währinger Straße 29 2.OG
Thursday
27.10.
16:45 - 18:15
Hörsaal 3, Währinger Straße 29 3.OG
Thursday
03.11.
16:45 - 18:15
Hörsaal 3, Währinger Straße 29 3.OG
Tuesday
08.11.
16:45 - 18:15
Hörsaal 2, Währinger Straße 29 2.OG
Thursday
10.11.
16:45 - 18:15
Hörsaal 3, Währinger Straße 29 3.OG
Tuesday
15.11.
16:45 - 18:15
Hörsaal 2, Währinger Straße 29 2.OG
Thursday
17.11.
16:45 - 18:15
Hörsaal 3, Währinger Straße 29 3.OG
Tuesday
22.11.
16:45 - 18:15
Hörsaal 2, Währinger Straße 29 2.OG
Thursday
24.11.
16:45 - 18:15
Hörsaal 3, Währinger Straße 29 3.OG
Tuesday
29.11.
16:45 - 18:15
Hörsaal 2, Währinger Straße 29 2.OG
Thursday
01.12.
16:45 - 18:15
Hörsaal 3, Währinger Straße 29 3.OG
Tuesday
06.12.
16:45 - 18:15
Hörsaal 2, Währinger Straße 29 2.OG
Tuesday
13.12.
16:45 - 18:15
Hörsaal 2, Währinger Straße 29 2.OG
Thursday
15.12.
16:45 - 18:15
Hörsaal 3, Währinger Straße 29 3.OG
Tuesday
10.01.
16:45 - 18:15
Hörsaal 2, Währinger Straße 29 2.OG
Thursday
12.01.
16:45 - 18:15
Hörsaal 3, Währinger Straße 29 3.OG
Tuesday
17.01.
16:45 - 18:15
Hörsaal 2, Währinger Straße 29 2.OG
Thursday
19.01.
16:45 - 18:15
Hörsaal 3, Währinger Straße 29 3.OG
Tuesday
24.01.
16:45 - 18:15
Hörsaal 2, Währinger Straße 29 2.OG
Thursday
26.01.
16:45 - 18:15
Hörsaal 3, Währinger Straße 29 3.OG
Tuesday
31.01.
16:45 - 18:15
Hörsaal 2, Währinger Straße 29 2.OG
Information
Aims, contents and method of the course
Assessment and permitted materials
Labs: 50%
Pen&Paper: 5%
Midterm: 20%
Final: 25%
Course Feedback: 5%
Pen&Paper: 5%
Midterm: 20%
Final: 25%
Course Feedback: 5%
Minimum requirements and assessment criteria
Pre-requirements ("Teilnahmevoraussetzungen"): StEOP, PR2, MG2, THI, MOD, ADSA minimum grade of 25% must be earned on Lab 0.
A total minimum grade of 40% must be earned on Lab 1 (1a+1b+1c combined)
A total minimum grade of 40% must be earned on Lab 3 (3a+3b combined).The grading scale for the course will be:
1: at least 87.5%
2: at least 75.0%
3: at least 60.0%
4: at least 40.0%
A total minimum grade of 40% must be earned on Lab 1 (1a+1b+1c combined)
A total minimum grade of 40% must be earned on Lab 3 (3a+3b combined).The grading scale for the course will be:
1: at least 87.5%
2: at least 75.0%
3: at least 60.0%
4: at least 40.0%
Examination topics
1. Discuss the light transport problem and its relation to numerical integration i.e., light is emitted, scatters around the scene, and is measured by the eye.
2. Describe the basic graphics pipeline and how forward and backward rendering factor in this.
3. Create a program to display 3D models of simple graphics images.
4. Derive linear perspective from similar triangles by converting points (x, y, z) to points (x/z, y/z, 1).
5. Obtain 2-dimensional and 3-dimensional points by applying affine transformations.
6. Apply 3-dimensional coordinate system and the changes required to extend 2D transformation operations to handle transformations in 3D.
7. Contrast forward and backward rendering.
8. Explain the concept and applications of texture mapping, sampling, and anti-aliasing.
9. Explain the ray tracing/rasterization duality for the visibility problem.
10. Implement simple procedures that perform transformation and clipping operations on simple 2-dimensional images.
11. Implement a simple real-time renderer using a rasterization API (e.g., OpenGL) using vertex buffers and shaders.
12. Compare and contrast the different rendering techniques.
2. Describe the basic graphics pipeline and how forward and backward rendering factor in this.
3. Create a program to display 3D models of simple graphics images.
4. Derive linear perspective from similar triangles by converting points (x, y, z) to points (x/z, y/z, 1).
5. Obtain 2-dimensional and 3-dimensional points by applying affine transformations.
6. Apply 3-dimensional coordinate system and the changes required to extend 2D transformation operations to handle transformations in 3D.
7. Contrast forward and backward rendering.
8. Explain the concept and applications of texture mapping, sampling, and anti-aliasing.
9. Explain the ray tracing/rasterization duality for the visibility problem.
10. Implement simple procedures that perform transformation and clipping operations on simple 2-dimensional images.
11. Implement a simple real-time renderer using a rasterization API (e.g., OpenGL) using vertex buffers and shaders.
12. Compare and contrast the different rendering techniques.
Reading list
Edward Angel, Dave Shreiner Interactive Computer Graphics with WebGL, 8th edition, Addison-Wesley, 2020.
Association in the course directory
Module: VMI VIN GFX
Last modified: Th 11.05.2023 11:27
* basic raster graphics algorithms for drawing 2D primitives, antialiasing
* 2D and 3D geometrical transformations, 3D projections/viewing
* polygonal and hierarchical models
* hidden-surface removal
* basic rendering techniques (colour, shading, raytracing)
* interaction techniques
* textures