052211 VU Cloud Gaming (2019S)
Continuous assessment of course work
Labels
Registration/Deregistration
Note: The time of your registration within the registration period has no effect on the allocation of places (no first come, first served).
- Registration is open from Mo 11.02.2019 09:00 to We 20.02.2019 23:59
- Deregistration possible until Su 17.03.2019 23:59
Details
max. 25 participants
Language: English
Lecturers
Classes (iCal) - next class is marked with N
- Wednesday 06.03. 11:30 - 13:00 PC-Unterrichtsraum 4, Währinger Straße 29 1.OG
- Wednesday 13.03. 11:30 - 13:00 PC-Unterrichtsraum 4, Währinger Straße 29 1.OG
- Wednesday 20.03. 11:30 - 13:00 PC-Unterrichtsraum 4, Währinger Straße 29 1.OG
- Wednesday 27.03. 11:30 - 13:00 PC-Unterrichtsraum 4, Währinger Straße 29 1.OG
- Wednesday 03.04. 11:30 - 13:00 PC-Unterrichtsraum 4, Währinger Straße 29 1.OG
- Wednesday 10.04. 11:30 - 13:00 PC-Unterrichtsraum 4, Währinger Straße 29 1.OG
- Wednesday 08.05. 11:30 - 13:00 PC-Unterrichtsraum 4, Währinger Straße 29 1.OG
- Wednesday 15.05. 11:30 - 13:00 PC-Unterrichtsraum 4, Währinger Straße 29 1.OG
- Wednesday 22.05. 11:30 - 13:00 PC-Unterrichtsraum 4, Währinger Straße 29 1.OG
- Wednesday 29.05. 11:30 - 13:00 PC-Unterrichtsraum 4, Währinger Straße 29 1.OG
- Wednesday 05.06. 11:30 - 13:00 PC-Unterrichtsraum 4, Währinger Straße 29 1.OG
- Wednesday 12.06. 11:30 - 13:00 PC-Unterrichtsraum 4, Währinger Straße 29 1.OG
- Wednesday 19.06. 11:30 - 13:00 PC-Unterrichtsraum 4, Währinger Straße 29 1.OG
- Wednesday 26.06. 11:30 - 13:00 PC-Unterrichtsraum 4, Währinger Straße 29 1.OG
Information
Aims, contents and method of the course
In this course students learn how to bridge gaps between medias. At first they learn how to program games with a game engine based on C++. Then they put every rendered frame into a video codec, and send the output data over a network to a client, that shows the result and allows feedback sent to the game server.
Assessment and permitted materials
Every week students have to solve a unique task. At the end of a semester students have to present a final unique game of their own, together with a streaming client.
Minimum requirements and assessment criteria
At least 60% of the tasks must be done, and at the end of the semester there must be a running game (game project) and streaming client. Grading depends on weekly tasks (70%) and game project (30%). The grade is positive only if there is a working game at the end. Depending on the weighted sum, the grade is computed as:
S>90% : Sehr Gut (1)
S>80% : Gut (2)
S>70% : Befriedigend (3)
S>59% : Genügend (4)
S<60% Nicht Genügend (5)
S>90% : Sehr Gut (1)
S>80% : Gut (2)
S>70% : Befriedigend (3)
S>59% : Genügend (4)
S<60% Nicht Genügend (5)
Examination topics
Game Engines, Video Codecs, Networking, GUIs
Reading list
Slides, online resources
Association in the course directory
Module: CGA AMT
Last modified: Mo 07.09.2020 15:30