Universität Wien FIND

Return to Vienna for the summer semester of 2022. We are planning to hold courses mainly on site to enable the personal exchange between you, your teachers and fellow students. We have labelled digital and mixed courses in u:find accordingly.

Due to COVID-19, there might be changes at short notice (e.g. individual classes in a digital format). Obtain information about the current status on u:find and check your e-mails regularly.

Please read the information on https://studieren.univie.ac.at/en/info.

052211 VU Cloud Gaming (2019S)

Continuous assessment of course work

Registration/Deregistration

Note: The time of your registration within the registration period has no effect on the allocation of places (no first come, first served).

Details

max. 25 participants
Language: English

Lecturers

Classes (iCal) - next class is marked with N

Wednesday 06.03. 11:30 - 13:00 PC-Unterrichtsraum 4, Währinger Straße 29 1.OG
Wednesday 13.03. 11:30 - 13:00 PC-Unterrichtsraum 4, Währinger Straße 29 1.OG
Wednesday 20.03. 11:30 - 13:00 PC-Unterrichtsraum 4, Währinger Straße 29 1.OG
Wednesday 27.03. 11:30 - 13:00 PC-Unterrichtsraum 4, Währinger Straße 29 1.OG
Wednesday 03.04. 11:30 - 13:00 PC-Unterrichtsraum 4, Währinger Straße 29 1.OG
Wednesday 10.04. 11:30 - 13:00 PC-Unterrichtsraum 4, Währinger Straße 29 1.OG
Wednesday 08.05. 11:30 - 13:00 PC-Unterrichtsraum 4, Währinger Straße 29 1.OG
Wednesday 15.05. 11:30 - 13:00 PC-Unterrichtsraum 4, Währinger Straße 29 1.OG
Wednesday 22.05. 11:30 - 13:00 PC-Unterrichtsraum 4, Währinger Straße 29 1.OG
Wednesday 29.05. 11:30 - 13:00 PC-Unterrichtsraum 4, Währinger Straße 29 1.OG
Wednesday 05.06. 11:30 - 13:00 PC-Unterrichtsraum 4, Währinger Straße 29 1.OG
Wednesday 12.06. 11:30 - 13:00 PC-Unterrichtsraum 4, Währinger Straße 29 1.OG
Wednesday 19.06. 11:30 - 13:00 PC-Unterrichtsraum 4, Währinger Straße 29 1.OG
Wednesday 26.06. 11:30 - 13:00 PC-Unterrichtsraum 4, Währinger Straße 29 1.OG

Information

Aims, contents and method of the course

In this course students learn how to bridge gaps between medias. At first they learn how to program games with a game engine based on C++. Then they put every rendered frame into a video codec, and send the output data over a network to a client, that shows the result and allows feedback sent to the game server.

Assessment and permitted materials

Every week students have to solve a unique task. At the end of a semester students have to present a final unique game of their own, together with a streaming client.

Minimum requirements and assessment criteria

At least 60% of the tasks must be done, and at the end of the semester there must be a running game (game project) and streaming client. Grading depends on weekly tasks (70%) and game project (30%). The grade is positive only if there is a working game at the end. Depending on the weighted sum, the grade is computed as:
S>90% : Sehr Gut (1)
S>80% : Gut (2)
S>70% : Befriedigend (3)
S>59% : Genügend (4)
S<60% Nicht Genügend (5)

Examination topics

Game Engines, Video Codecs, Networking, GUIs

Reading list

Slides, online resources

Association in the course directory

Module: CGA AMT

Last modified: Mo 07.09.2020 15:30