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052211 VU Cloud Gaming (2026S)
Continuous assessment of course work
Labels
Registration/Deregistration
Note: The time of your registration within the registration period has no effect on the allocation of places (no first come, first served).
- Registration is open from Tu 10.02.2026 09:00 to Fr 20.02.2026 09:00
- Deregistration possible until Sa 14.03.2026 23:59
Details
max. 25 participants
Language: English
Lecturers
Classes (iCal) - next class is marked with N
- Wednesday 04.03. 11:30 - 13:00 PC-Unterrichtsraum 4, Währinger Straße 29 1.OG
- Wednesday 11.03. 11:30 - 13:00 PC-Unterrichtsraum 4, Währinger Straße 29 1.OG
- Wednesday 18.03. 11:30 - 13:00 PC-Unterrichtsraum 4, Währinger Straße 29 1.OG
- Wednesday 25.03. 11:30 - 13:00 PC-Unterrichtsraum 4, Währinger Straße 29 1.OG
- Wednesday 15.04. 11:30 - 13:00 PC-Unterrichtsraum 4, Währinger Straße 29 1.OG
- Wednesday 22.04. 11:30 - 13:00 PC-Unterrichtsraum 4, Währinger Straße 29 1.OG
- Wednesday 29.04. 11:30 - 13:00 PC-Unterrichtsraum 4, Währinger Straße 29 1.OG
- Wednesday 06.05. 11:30 - 13:00 PC-Unterrichtsraum 4, Währinger Straße 29 1.OG
- Wednesday 13.05. 11:30 - 13:00 PC-Unterrichtsraum 4, Währinger Straße 29 1.OG
- Wednesday 20.05. 11:30 - 13:00 PC-Unterrichtsraum 4, Währinger Straße 29 1.OG
- Wednesday 27.05. 11:30 - 13:00 PC-Unterrichtsraum 4, Währinger Straße 29 1.OG
- Wednesday 03.06. 11:30 - 13:00 PC-Unterrichtsraum 4, Währinger Straße 29 1.OG
- Wednesday 10.06. 11:30 - 13:00 PC-Unterrichtsraum 4, Währinger Straße 29 1.OG
- Wednesday 17.06. 11:30 - 13:00 PC-Unterrichtsraum 4, Währinger Straße 29 1.OG
- Wednesday 24.06. 11:30 - 13:00 PC-Unterrichtsraum 4, Währinger Straße 29 1.OG
Information
Aims, contents and method of the course
In this course students learn how to bridge gaps between medias. At first they learn how to program games with a game engine based on C++. Then they put every rendered frame into a video codec, and send the output data over a network to a client, that shows the result and allows feedback sent to the game server.
Assessment and permitted materials
Multiple tasks, a written exam and a semester project. Presentation of the semester project is also an oral exam.
Minimum requirements and assessment criteria
Basic knowledge in programming. Final grading is computed according to:
--All individual tasks, the written exam and the semester project are graded
--Final grading is due to weighted sum S of gradings of tasks, written exam and game
--Individual tasks have an overall weight of 50%
--Written exam has a weight of 25%
--Final computer game has a weight of 25%, must be shown to instructor in person! Details of the game are part of an oral exam.
- At least 60% of the points must be reached in order to pass the lecture.Grading of the computer game (max 25%)
-10% Complexity of Implementation
-10% Game fun
- 5%: Source code knowledge--Positive ONLY if computer game works!
--Final grading due to weighted sum S:
S>90% : Sehr Gut (1)
S>80% : Gut (2)
S>70% : Befriedigend (3)
S>=60% : Genügend (4)
S<60% : Nicht Genügend (5)
--All individual tasks, the written exam and the semester project are graded
--Final grading is due to weighted sum S of gradings of tasks, written exam and game
--Individual tasks have an overall weight of 50%
--Written exam has a weight of 25%
--Final computer game has a weight of 25%, must be shown to instructor in person! Details of the game are part of an oral exam.
- At least 60% of the points must be reached in order to pass the lecture.Grading of the computer game (max 25%)
-10% Complexity of Implementation
-10% Game fun
- 5%: Source code knowledge--Positive ONLY if computer game works!
--Final grading due to weighted sum S:
S>90% : Sehr Gut (1)
S>80% : Gut (2)
S>70% : Befriedigend (3)
S>=60% : Genügend (4)
S<60% : Nicht Genügend (5)
Examination topics
Game Engines, Video Codecs, Networking, GUIs, Audio.
Reading list
Slides, online resources
Association in the course directory
Module: CGA AMT
Last modified: Th 05.03.2026 17:46