Universität Wien FIND

070294 PS BA-Proseminar - Digital Medievalisms: Game Design and Digital Humanities (2019W)

5.00 ECTS (2.00 SWS), SPL 7 - Geschichte
Continuous assessment of course work

Registration/Deregistration

Details

max. 25 participants
Language: English

Lecturers

Classes (iCal) - next class is marked with N

Wednesday 02.10. 09:00 - 10:30 Seminarraum Geschichte 3 Hauptgebäude, 2.Stock, Stiege 9
Wednesday 09.10. 09:00 - 10:30 Seminarraum Geschichte 3 Hauptgebäude, 2.Stock, Stiege 9
Wednesday 16.10. 09:00 - 10:30 Seminarraum Geschichte 3 Hauptgebäude, 2.Stock, Stiege 9
Wednesday 30.10. 09:00 - 10:30 Seminarraum Geschichte 3 Hauptgebäude, 2.Stock, Stiege 9
Wednesday 06.11. 09:00 - 10:30 Seminarraum Geschichte 3 Hauptgebäude, 2.Stock, Stiege 9
Wednesday 13.11. 09:00 - 10:30 Seminarraum Geschichte 3 Hauptgebäude, 2.Stock, Stiege 9
Wednesday 20.11. 09:00 - 10:30 Seminarraum Geschichte 3 Hauptgebäude, 2.Stock, Stiege 9
Wednesday 27.11. 09:00 - 10:30 Seminarraum Geschichte 3 Hauptgebäude, 2.Stock, Stiege 9
Wednesday 04.12. 09:00 - 10:30 Seminarraum Geschichte 3 Hauptgebäude, 2.Stock, Stiege 9
Wednesday 11.12. 09:00 - 10:30 Seminarraum Geschichte 3 Hauptgebäude, 2.Stock, Stiege 9
Wednesday 08.01. 09:00 - 10:30 Seminarraum Geschichte 3 Hauptgebäude, 2.Stock, Stiege 9
Wednesday 15.01. 09:00 - 10:30 Seminarraum Geschichte 3 Hauptgebäude, 2.Stock, Stiege 9
Wednesday 22.01. 09:00 - 10:30 Seminarraum Geschichte 3 Hauptgebäude, 2.Stock, Stiege 9
Wednesday 29.01. 09:00 - 10:30 Seminarraum Geschichte 3 Hauptgebäude, 2.Stock, Stiege 9

Information

Aims, contents and method of the course

This course will examine how medieval historical concepts are presented digitally and how both computer game designers and digital humanities scholars work and deal with similar problems. For each of a range of thematic topics, students will work to compare medieval presentations of a topic with their reception in modern gaming contexts, and will then go on to examine some of the concepts behind representing those topics in computer format.

Topics discussed will include travel and movement, ethnicity & race, fate and decision-making, and crafts and digital item presentation. Content notes will be provided for readings and discussion topics where appropriate.

Assessment and permitted materials

The primary assessment will be either a paper of 4000 to 5000 words in length on a topic to be agreed between the student and lecturer, OR an equivalent word count of development logs on a game design or programming project to be undertaken by the student - note that there will be no marks for the project itself, only for the write-ups thereof, such that this option is likely to involve a comparatively higher workload. There will additionally be a shorter 1500 to 2000 word essay assignment at an earlier point in the course, to be selected from a range of pre-set available questions.

Minimum requirements and assessment criteria

There are no specific minimum requirements for this course. Readings are in English and students will be expected to be able both to write cogent English and to read English sources which may include some older (nineteenth century) translations of texts and the occasional linguistic archaicisms that implies. Some familiarity with computer games from a player's perspective is assumed and students may need to do some additional research in their own time if this is not present.

The majority of the assessment will be based on the final assessment piece (70%), with 20% for the shorter essay task and 10% for participation and contributions in seminars. Students who have accessibility issues with class participation will get appropriate adjustments to this schema. This course will be entirely taught in English, and all assessments must also be written in English.

Examination topics

Reading list

Reading lists will be separately produced for each topic module, so there is no overall reading list for this course: students who want things to look at prior to the course are encouraged to contact the lecturer.

Association in the course directory

Epochen: Mittelalter
Aspekte/Räume: Globalgeschichte, Historisch-Kulturwissenschaftliche Europaforschung

Last modified: Mo 02.09.2019 19:07