Universität Wien

150122 VU Strategic Gaming: The South China Sea Dispute (2023W)

4.00 ECTS (2.00 SWS), SPL 15 - Ostasienwissenschaften
Continuous assessment of course work
ON-SITE

Registration/Deregistration

Note: The time of your registration within the registration period has no effect on the allocation of places (no first come, first served).

Details

max. 50 participants
Language: English

Lecturers

Classes (iCal) - next class is marked with N

* * * This is an on-site course with mandatory attendance at the two introductory sessions and the two game days.

  • Thursday 19.10. 18:30 - 22:00 Hörsaal B UniCampus Hof 2 2C-EG-02
  • Wednesday 25.10. 18:30 - 21:30 Hörsaal B UniCampus Hof 2 2C-EG-02
  • Friday 08.12. 09:00 - 18:00 Seminarraum Ostasienwissenschaften 1 UniCampus Hof 5 2I-O1-05
    Seminarraum Sinologie 1 UniCampus Hof 2 2F-O1-10
    Seminarraum Sinologie 2 UniCampus Hof 2 2F-O1-18
  • Saturday 09.12. 09:00 - 18:00 Seminarraum Ostasienwissenschaften 1 UniCampus Hof 5 2I-O1-05
    Seminarraum Sinologie 1 UniCampus Hof 2 2F-O1-10
    Seminarraum Sinologie 2 UniCampus Hof 2 2F-O1-18

Information

Aims, contents and method of the course

In the South China Sea, Brunei, China, Malaysia, the Philippines, Taiwan and Vietnam dispute about overlapping territorial and sovereignty claims. Being supposedly rich in oil, gas and mineral resources and fish, these nations claim “islands”, reefs and rocks. However, most claims are legally and politically contested, notably the so-called nine-dash or U-line claimed both by Beijing and Taipei which covers about 90 percent of the South China Sea. However, China does not comply with the 2016 award of the Permanent Court of Arbitration which rejects the legal base of the nine-dash line under the United Nations Convention on the Law of the Sea (UNCLOS).

As the South China Sea is a globally important sea line of communication, outside actors such as the US, Japan, India and the European Union have a strategic interest in maritime security, further complicating the overall security situation. The US responds to China’s land reclamation activities and the militarization of its artificial islands with dispatching its navy and regularly conducting Freedom of Navigation Operations (FONOPs) to uphold international law. The Association of Southeast Asian Nations (ASEAN) and China have so far failed to draft the envisioned regional Code of Conduct to mitigate the territorial disputes. ASEAN, however, is not engaged in concrete talks to resolve the disputes, as China only negotiates on a bilateral level with the Southeast Asian claimant states.

This course is a negotiation simulation, simulating a real-world scenario in the controlled setting in the classroom. Simulating a complex conflict from the realm of international relations, participants form groups of “diplomats” (3–6 students) representing states and international organizations. Groups simulate the role of their respective actor and interact with other actors with the aim of fulfilling their set of objectives (“national interests”) utilizing a certain range of means. Interaction of actors is based on a fictional, yet realistic plot distributed to students before the game days.

Day 1 (3:30 hours): Introductory presentations. Students will get practical information about strategic gamings and negotiation skills (M. Mandl). The South China Sea dispute will be briefly introduced (A. Gerstl), and students will receive a comprehensive script about the background and key interests of the main actors to prepare for day 2. At the end of day 1, students will form actor groups, representing the key regional and external actors, namely ASEAN, China, US, Malaysia, the Philippines, Vietnam and Japan. Depending on the number of students, additional groups can be formed (India, Australia, Russia, the EU …).

Day 2 (3:00 hours): The background of the South China Sea dispute will be explained in detail and the scenario for the two game days introduced (A. Gerstl).

Before the two game days, the country groups can meet on a voluntary base with the lecturers.

Days 3 & 4 (8 and 9 Dec): At the beginning of day 3, each group will formulate certain aims and the means of reaching these aims based on each actor’s individual position in the conflict, the overall strategic situation in the Indo-Pacific and the scenario drafted in the plot. Groups will then be able to enter formal and informal bi- and multilateral negotiations in order to formulate a common agreement at a fictional ASEAN-organized meeting (taking place on both game days). Actors do not necessarily need to agree on a common solution but rather continuously aim at enforcing their own interests.

The main aims of the Strategic Gaming are:
- Gaining knowledge of the complex constellations in the South China Sea dispute, the overall security situation in East Asia and of the impacts of different conflicts on each other
- Acquiring a deeper understanding of the interests, positions and policies of the parties concerned
- Developing skills to enhance strategic thinking, acting and negotiating in complex negotiation situations.

Assessment and permitted materials

See "Mindestanforderungen und Beurteilungsmaßstab". Using AI tools, including Chat-GPT, is not allowed.

Minimum requirements and assessment criteria

The grade will be determined based on the submission of two course-related papers (written in accordance with the standards of good academic practice) and active participation during the game days.

Paper I: Analysis of the group's interests, aims and means: 35% (group paper)
Active participation in the game: 35% (individually)
Paper II: Evaluation of the group’s performance during the game: 30% (individual paper)

Attendance of the introductory session, submission of papers and continuous attendance at both game days are a necessary pre-condition for a positive grade.
The types of assessment and assessment ratio may be subject to change if the epidemiological situation changes.

Examination topics

The grade will be determined based on the requirements listed above.

Reading list

A comprehensive game plot and an introductory literature list will be available on Moodle for registered students. Students are also required to research additional literature to prepare for their actor’s role, game days and individual papers.

Association in the course directory

WM4

Last modified: Sa 22.11.2025 00:16