Universität Wien

050059 VU Gaming Technologies (2016S)

Continuous assessment of course work

Registration/Deregistration

Note: The time of your registration within the registration period has no effect on the allocation of places (no first come, first served).

Details

max. 25 participants
Language: German

Lecturers

Classes (iCal) - next class is marked with N

  • Wednesday 02.03. 11:30 - 14:45 Seminarraum 7, Währinger Straße 29 1.OG
  • Wednesday 09.03. 11:30 - 14:45 Seminarraum 7, Währinger Straße 29 1.OG
  • Wednesday 16.03. 11:30 - 14:45 Seminarraum 7, Währinger Straße 29 1.OG
  • Wednesday 06.04. 11:30 - 14:45 Seminarraum 7, Währinger Straße 29 1.OG
  • Wednesday 13.04. 11:30 - 14:45 Seminarraum 7, Währinger Straße 29 1.OG
  • Wednesday 20.04. 11:30 - 14:45 Seminarraum 7, Währinger Straße 29 1.OG
  • Wednesday 27.04. 11:30 - 14:45 Seminarraum 7, Währinger Straße 29 1.OG
  • Wednesday 04.05. 11:30 - 14:45 Seminarraum 7, Währinger Straße 29 1.OG
  • Wednesday 11.05. 11:30 - 14:45 Seminarraum 7, Währinger Straße 29 1.OG
  • Wednesday 18.05. 11:30 - 14:45 Seminarraum 7, Währinger Straße 29 1.OG
  • Wednesday 25.05. 11:30 - 14:45 Seminarraum 7, Währinger Straße 29 1.OG
  • Wednesday 01.06. 11:30 - 14:45 Seminarraum 7, Währinger Straße 29 1.OG
  • Wednesday 08.06. 11:30 - 14:45 Seminarraum 7, Währinger Straße 29 1.OG
  • Wednesday 15.06. 11:30 - 14:45 Seminarraum 7, Währinger Straße 29 1.OG
  • Wednesday 22.06. 11:30 - 14:45 Seminarraum 7, Währinger Straße 29 1.OG
  • Wednesday 29.06. 11:30 - 14:45 Seminarraum 7, Währinger Straße 29 1.OG

Information

Aims, contents and method of the course

Basics of real-time physics engines and AI engines for computer games

Assessment and permitted materials

Weekly tasks and a semester project.

Minimum requirements and assessment criteria

Learn how physics engines and AI-algorithms for computer games work.

Examination topics

Programming of weekly tasks in C++, as well as a semester project

Reading list

David H. Eberly, Game Physics, CRC Press; 2 edition (April 5, 2010)
Christer Ericson, Real-Time Collision Detection, CRC Press (December 22, 2004)

Association in the course directory

Last modified: Mo 07.09.2020 15:29