070172 UE Methodological Course - Digital Storytelling in Virtual Reality (2025S)
Prüfungsimmanente Lehrveranstaltung
Labels
An/Abmeldung
Hinweis: Ihr Anmeldezeitpunkt innerhalb der Frist hat keine Auswirkungen auf die Platzvergabe (kein "first come, first served").
- Anmeldung von Mo 10.02.2025 09:00 bis Fr 21.02.2025 14:00
- Anmeldung von Mo 24.02.2025 09:00 bis Mi 26.02.2025 14:00
- Abmeldung bis Mo 31.03.2025 23:59
Details
max. 25 Teilnehmer*innen
Sprache: Englisch
Lehrende
Termine (iCal) - nächster Termin ist mit N markiert
ACHTUNG! Der Termin am 10.6. findet nicht im Prominentenzimmer statt! Infos erfolgen durch die LV-Leitung.
- Dienstag 04.03. 15:00 - 16:30 Prominentenzimmer Hauptgebäude, Tiefparterre Hof 4
- Dienstag 11.03. 15:00 - 16:30 Prominentenzimmer Hauptgebäude, Tiefparterre Hof 4
- Dienstag 18.03. 15:00 - 16:30 Prominentenzimmer Hauptgebäude, Tiefparterre Hof 4
- Dienstag 25.03. 15:00 - 16:30 Prominentenzimmer Hauptgebäude, Tiefparterre Hof 4
- Dienstag 01.04. 15:00 - 16:30 Prominentenzimmer Hauptgebäude, Tiefparterre Hof 4
- Dienstag 08.04. 15:00 - 16:30 Prominentenzimmer Hauptgebäude, Tiefparterre Hof 4
- Dienstag 29.04. 15:00 - 16:30 Prominentenzimmer Hauptgebäude, Tiefparterre Hof 4
- Dienstag 06.05. 15:00 - 16:30 Prominentenzimmer Hauptgebäude, Tiefparterre Hof 4
- Dienstag 13.05. 15:00 - 16:30 Prominentenzimmer Hauptgebäude, Tiefparterre Hof 4
- Dienstag 20.05. 15:00 - 16:30 Prominentenzimmer Hauptgebäude, Tiefparterre Hof 4
- Dienstag 27.05. 15:00 - 16:30 Prominentenzimmer Hauptgebäude, Tiefparterre Hof 4
- Dienstag 03.06. 15:00 - 16:30 Prominentenzimmer Hauptgebäude, Tiefparterre Hof 4
- Dienstag 17.06. 15:00 - 16:30 Prominentenzimmer Hauptgebäude, Tiefparterre Hof 4
- Dienstag 24.06. 15:00 - 16:30 Prominentenzimmer Hauptgebäude, Tiefparterre Hof 4
Information
Ziele, Inhalte und Methode der Lehrveranstaltung
Art der Leistungskontrolle und erlaubte Hilfsmittel
Weekly Homework Assignments: 20%Individual Project One: 3D Video Recording Project: 20%
Description: In this assignment, students will produce a 3D video that captures an immersive experience or narrative. They will use VR video cameras to record the content, considering aspects like framing, movement, and viewer engagement. The project will culminate in a final edited 3D video, accompanied by a reflection on the recording process and the narrative techniques employed.Individual Project Two: 3D Scene Creation 20%
Description: Students will create a fully realized 3D scene using software such as Blender or Unity. This project will involve conceptualizing a scene that aligns with a narrative, modeling the environment and objects, and applying textures and lighting to enhance realism. Students will submit a project report detailing their creative process and technical challenges.Final Group Project: VR Storytelling Project: 40%
Description: For the final project, students will collaboratively design and develop a VR storytelling experience centered around a historical theme, object, or event. This project will require a combination of narrative development, 3D content creation, and VR video production, with an emphasis on accurately representing historical contexts and engaging audiences in an immersive exploration of history. The final submission will include a fully functional VR project that can be experienced in a VR headset, a comprehensive report detailing the historical research, narrative choices, and technical execution, and a presentation to the class highlighting the educational and cultural significance of their project.
Description: In this assignment, students will produce a 3D video that captures an immersive experience or narrative. They will use VR video cameras to record the content, considering aspects like framing, movement, and viewer engagement. The project will culminate in a final edited 3D video, accompanied by a reflection on the recording process and the narrative techniques employed.Individual Project Two: 3D Scene Creation 20%
Description: Students will create a fully realized 3D scene using software such as Blender or Unity. This project will involve conceptualizing a scene that aligns with a narrative, modeling the environment and objects, and applying textures and lighting to enhance realism. Students will submit a project report detailing their creative process and technical challenges.Final Group Project: VR Storytelling Project: 40%
Description: For the final project, students will collaboratively design and develop a VR storytelling experience centered around a historical theme, object, or event. This project will require a combination of narrative development, 3D content creation, and VR video production, with an emphasis on accurately representing historical contexts and engaging audiences in an immersive exploration of history. The final submission will include a fully functional VR project that can be experienced in a VR headset, a comprehensive report detailing the historical research, narrative choices, and technical execution, and a presentation to the class highlighting the educational and cultural significance of their project.
Mindestanforderungen und Beurteilungsmaßstab
The minimum requirement is the completion of all of the three main projects. Attendance is compulsory in the course; three excused absenses are permitted.The following grading scheme applies depending on the points achievable:
90%-100% of the points: grade 1
80% - <90% of the points: grade 2
65% - <80% of the points: grade 3
50% - <65% of the points: grade 4
<50% of points: failed
90%-100% of the points: grade 1
80% - <90% of the points: grade 2
65% - <80% of the points: grade 3
50% - <65% of the points: grade 4
<50% of points: failed
Prüfungsstoff
There is no written examination for this course
Literatur
Via Moodle
Zuordnung im Vorlesungsverzeichnis
SP Digital HumanitiesMA Geschichte (2019): PM 1, Methodenkurs (5 ECTS)
Letzte Änderung: Fr 16.05.2025 14:05
By the end of this course, students will be able to:
Design and develop immersive narratives using VR technology
Create and optimize 3D models for virtual reality environments
Edit and produce VR video content
Implement VR experiences in educational settings
Evaluate the effectiveness of VR in cultural heritage preservation
Apply theoretical frameworks to analyze immersive storytelling