180162 PJ+SE Project seminar in Cognitive Science (2018W)
Prüfungsimmanente Lehrveranstaltung
Labels
1.Termin (Vorbesprechung): Mo 1. Oktober 2018, 13:00
HS 2i d. Inst. f. Philosophie, NIG, 2. StockFurther dates will be announced in the info-meeting!
HS 2i d. Inst. f. Philosophie, NIG, 2. StockFurther dates will be announced in the info-meeting!
An/Abmeldung
Hinweis: Ihr Anmeldezeitpunkt innerhalb der Frist hat keine Auswirkungen auf die Platzvergabe (kein "first come, first served").
- Anmeldung von Mo 10.09.2018 00:00 bis Di 02.10.2018 23:59
- Abmeldung bis Mi 31.10.2018 23:59
Details
max. 25 Teilnehmer*innen
Sprache: Englisch
Lehrende
Termine
Zur Zeit sind keine Termine bekannt.
Information
Ziele, Inhalte und Methode der Lehrveranstaltung
ISGinnovations GmbH (ISGi) and the Austrian Research Institute for Artificial Intelligence (OFAI) are jointly looking for interested students to conduct research in the area of serious games in health care. Candidates will gain a broad overview of the state of the art in serious games research before focusing on a specific research topic. Students will familiarise with the many perspectives and steps required in implementing a serious games project from a first idea to a full concept that is scientifically sound, features interesting game mechanics, and is viable for practical deployment.
Art der Leistungskontrolle und erlaubte Hilfsmittel
* Continuous evaluation (periodical review at jour fixes; see methods)
* Final overall evaluation and review of the project experience
* Final overall evaluation and review of the project experience
Mindestanforderungen und Beurteilungsmaßstab
* Knowledge of the research area of serious games
* Familiarity with methodological requirements in a serious games project
* Theoretical and practical skills relevant for serious game design and prototyping
* Result-oriented interdisciplinary thinking
* Co-authoring of publication(s) to be presented at a topical workshop or similar venue is encouraged
* Familiarity with methodological requirements in a serious games project
* Theoretical and practical skills relevant for serious game design and prototyping
* Result-oriented interdisciplinary thinking
* Co-authoring of publication(s) to be presented at a topical workshop or similar venue is encouraged
Prüfungsstoff
* Active and continuous participation in group work
* Desktop research on specific tasks, discussion of results and their significance
* Weekly jour fixes
* Communication and documentation through online platform
* Desktop research on specific tasks, discussion of results and their significance
* Weekly jour fixes
* Communication and documentation through online platform
Literatur
* Mayr S., Petta P.: Towards a Serious Game for Trauma Treatment, in Ma M., et al.(eds.), Serious Games Development and Applications, Springer, Heidelberg/New York/Dordrecht/London, 64-69, 2013. http://dx.doi.org/10.1007/978-3-642-40790-1_6* Mayr S., Hoerleinsberger W., Petta P.: The Trauma Treatment Game: Design Constraints for Serious Games in Psychotherapy, in: Camilleri V., Dingli A., Montebello M. (eds.) Proceedings of the Sixth International Conference on Virtual Worlds and Games for Serious Applications: VS-Games 2014, September 9-12, 2014, Malta, EU, IEEE, Curran Assoc. Inc., Redhook, NY, USA, 1-6, 2014. http://dx.doi.org/10.1109/VS-Games.2014.7012171* Rank S., Hoffmann S., Struck H.-G., Spierling U., Mayr S., Petta P.: Authoring vs. Configuring Affective Agents for Interactive Storytelling, Applied Artificial Intelligence, 28(6):629-645, 2014. http://dx.doi.org/10.1080/08839514.2014.923176
Zuordnung im Vorlesungsverzeichnis
Letzte Änderung: Mi 19.09.2018 14:48