Universität Wien

490040 PS Lehren und Lernen (2025S)

Gameful Design und Game-based Learning

5.00 ECTS (2.00 SWS), SPL 49 - Lehrer*innenbildung
Prüfungsimmanente Lehrveranstaltung
Di 06.05. 11:30-14:45 Seminarraum 1 Porzellangasse 4, EG03

An/Abmeldung

Hinweis: Ihr Anmeldezeitpunkt innerhalb der Frist hat keine Auswirkungen auf die Platzvergabe (kein "first come, first served").

Details

max. 15 Teilnehmer*innen
Sprache: Deutsch

Lehrende

Termine (iCal) - nächster Termin ist mit N markiert

Die Termine am 11.3., 8.4., 20.5. finden hier statt: TU Wien, Seminarraum Argentinierstr. 8 EG
Der Termin am 17.6. findet hier statt: TU Wien, Seminarraum Böckl-Saal

  • Dienstag 11.03. 11:30 - 14:45 Ort in u:find Details
  • Dienstag 25.03. 11:30 - 14:45 Seminarraum 1 Porzellangasse 4, EG03
  • Dienstag 08.04. 11:30 - 14:45 Ort in u:find Details
  • Dienstag 20.05. 11:30 - 14:45 Ort in u:find Details
  • Dienstag 03.06. 11:30 - 14:45 Seminarraum 1 Porzellangasse 4, EG03
  • Dienstag 17.06. 11:30 - 14:45 Ort in u:find Details

Information

Ziele, Inhalte und Methode der Lehrveranstaltung

Contents:
The course Game-based Learning and Gameful Design discusses theoretical backgrounds and practical application of game-based learning and gamification, primarily in the context of school teaching but also across broader application areas. It is held in cooperation with the Human Computer Interaction Group at the Faculty of Informatics at TU Wien. Participants collaborate with technical students and engage in a `design as research' approach as they work on a series of six different practical game-based learning and gamification tasks. These tasks are tackled by mixed student groups. Preceding and following each task, there is a joint workshop session. Development will be handled by TU Wien students. No prior technical knowledge is necessary to participate in this course.

Goals:
The goals of the course are:
to convey competencies in using game design as a means of knowledge construction for teaching
to understand the many potential applications of game-based learning, gameful design and gamification for schools as well as recognise their limits and pitfalls
to model real-world problems in serious game design and gamification
to understand modern iterative, agile design and development methodologies and recognise their strengths and weaknesses
to unlock creativity and learn to evaluate ideas in the context of game-based learning.

Methods:
Students conceptualise, design and reflect on game-based learning and gamification applications. They also gain insights on the development, which is done by the technical students. The emphasis of the course is on different forms of sketching and prototyping design problems, ranging from analogue to digital prototypes and resulting in differentiated design insights. This also means that prototypes are meant only as a vehicle and students do not work towards a finished product. Student prototypes also engage with and feed into state-of-the-art research projects during the course.

Art der Leistungskontrolle und erlaubte Hilfsmittel

Note from the SPL:
The use of AI tools (e.g. ChatGPT) for the production of texts is only permitted if this is expressly requested by the course instructor (e.g. for individual work tasks).
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Active participation during the seminar, Participation in group work and presentation of results, seminar papers.

Mindestanforderungen und Beurteilungsmaßstab

No prior technical knowledge required. Seminar and texts mostly in English language. Attendance with active participation, timely submission of the final paper and all interim papers.

Attendance is compulsory for "pi" courses. Absences will only be excused in justified cases, e.g. illness (only with a doctor's certificate), conflicting examination dates, compulsory participation in an excursion, care obligations, etc. (only with confirmation).

Minimum requirement:
- Compulsory attendance (see above).
- Compulsory presentations.
- Seminar paper: In order to ensure good scientific practice, the
course instructor may invite students to a grade-relevant discussion after submission of the seminar paper, which must be completed with a positive grade.

Assessment criteria: 

The grade is awarded subject to attendance and holding the presentations on the basis of the quality of the seminar paper(s) (specified/agreed submission deadline must be met). Active participation and the quality of the presentations can improve or worsen the grade by one grade.

Prüfungsstoff

there is no exam - grading is based on active participation during the seminar, participation in group work and presentation of results, seminar papers.

Literatur


Zuordnung im Vorlesungsverzeichnis

Letzte Änderung: Do 20.02.2025 09:47