Universität Wien FIND

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490066 PS Lehren und Lernen (2020S)

Digital Schoolbook

5.00 ECTS (2.00 SWS), SPL 49 - Lehrer*innenbildung
Prüfungsimmanente Lehrveranstaltung


Hinweis: Ihr Anmeldezeitpunkt innerhalb der Frist hat keine Auswirkungen auf die Platzvergabe (kein "first come, first served").


max. 15 Teilnehmer*innen
Sprache: Englisch


Termine (iCal) - nächster Termin ist mit N markiert

Donnerstag 26.03. 09:45 - 13:00 Seminarraum 1 Porzellangasse 4, EG03
Donnerstag 30.04. 09:45 - 14:45 TU Wien, Bibliothek der Human Computer Interaction Group, Argentinierstraße 8, 2. Stock, 1040 Wien
Donnerstag 07.05. 09:45 - 13:00 Seminarraum 1 Porzellangasse 4, EG03
Donnerstag 28.05. 09:45 - 13:00 TU Wien, Bibliothek der Human Computer Interaction Group, Argentinierstraße 8, 2. Stock, 1040 Wien
Donnerstag 04.06. 09:45 - 13:00 Seminarraum 1 Porzellangasse 4, EG03
Donnerstag 18.06. 09:45 - 13:00 TU Wien, Bibliothek der Human Computer Interaction Group, Argentinierstraße 8, 2. Stock, 1040 Wien


Ziele, Inhalte und Methode der Lehrveranstaltung

The course Digital Schoolbook teaches the creation of learning contents for digital schoolbooks across different subject areas. The course is held in cooperation with the Human Computer Interaction Group at the Faculty of Informatics at TU Wien. Participants collaborate with technical students and engage in a `design as research' approach as they work on a series of six different practical tasks involving digital and playful learning. These tasks are tackled by mixed student groups. Preceding and following each task, there is a joint workshop session. Development will be handled by TU Wien students. No prior technical knowledge is necessary to participate in this course.

to understand the many potential applications of creating and using digital schoolbooks as well as recognise their limits and pitfalls
to understand modern iterative, agile design and development methodologies and recognise their strengths and weaknesses
to unlock creativity and learn to evaluate ideas in the context of digital schoolbooks
to learn collaborating with technicians and programmers

Students conceptualise, design and reflect on digital schoolbook contents. They also gain insights on the development, which is done by the technical students. The emphasis of the course is on different forms of sketching and prototyping digital schoolbook contents resulting in differentiated design insights.

Art der Leistungskontrolle und erlaubte Hilfsmittel

Active participation during the seminar, Participation in group work and presentation of results, digital learning contents

Mindestanforderungen und Beurteilungsmaßstab

mandatory attendance, punctual submission of group work and digital learning contents



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Kyle Gray, Kyle Gabler, Shalin Shodhan, and Matt Kucic. 2005. How to Prototype a Game in Under 7 Days. (Oct 2005). https://www.gamasutra.com/view/feature/130848/how_to_prototype_a_game_in_under_7_.php

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Zuordnung im Vorlesungsverzeichnis

Letzte Änderung: Mi 21.04.2021 10:49