Universität Wien

040626 KU Game Theory (MA) (2018W)

4.00 ECTS (2.00 SWS), SPL 4 - Wirtschaftswissenschaften
Continuous assessment of course work

Registration/Deregistration

Note: The time of your registration within the registration period has no effect on the allocation of places (no first come, first served).

Details

max. 200 participants
Language: German

Lecturers

Classes (iCal) - next class is marked with N

  • Friday 05.10. 11:30 - 13:00 Hörsaal 8 Oskar-Morgenstern-Platz 1 1.Stock
  • Friday 12.10. 11:30 - 13:00 Hörsaal 8 Oskar-Morgenstern-Platz 1 1.Stock
  • Friday 19.10. 11:30 - 13:00 Hörsaal 8 Oskar-Morgenstern-Platz 1 1.Stock
  • Friday 09.11. 11:30 - 13:00 Hörsaal 8 Oskar-Morgenstern-Platz 1 1.Stock
  • Friday 16.11. 11:30 - 13:00 Hörsaal 8 Oskar-Morgenstern-Platz 1 1.Stock
  • Wednesday 21.11. 11:30 - 13:00 Seminarraum 16 Oskar-Morgenstern-Platz 1 3.Stock
  • Friday 30.11. 11:30 - 13:00 Hörsaal 8 Oskar-Morgenstern-Platz 1 1.Stock
  • Friday 07.12. 11:30 - 13:00 Hörsaal 8 Oskar-Morgenstern-Platz 1 1.Stock
  • Friday 14.12. 11:30 - 13:00 Hörsaal 8 Oskar-Morgenstern-Platz 1 1.Stock
  • Friday 11.01. 11:30 - 13:00 Hörsaal 8 Oskar-Morgenstern-Platz 1 1.Stock
  • Friday 18.01. 11:30 - 13:00 Hörsaal 8 Oskar-Morgenstern-Platz 1 1.Stock
  • Friday 25.01. 11:30 - 13:00 Hörsaal 8 Oskar-Morgenstern-Platz 1 1.Stock

Information

Aims, contents and method of the course

The aim of the course is an introduction to classical and modern concepts of game theory, with a focus on economic applications. The content includes normal and extensive form of games, dominant strategies, Nash equilibrium, iterated games, evolution of cooperation, cooperative game theory, negotiations, mixed extension of games, as well as basic ideas of rational choice and bounded rationality theories. The presentation of theory alternates with the solution of illustrative exercises by the participants. At some points, experimental games are carried out to deepen the understanding of the concepts.

Assessment and permitted materials

The participants can choose between different "modes" of active engagement or combine them, as presentation of solved exercises at the blackboard, presentation of small computer programs (e.g. in Excel), short talks on selected topics, or participation in an optional final exam.

Minimum requirements and assessment criteria

Three "activity points" received during the semester are a minimum requirement.

Examination topics

See contents listed above.

Reading list

• Steven Tadelis, „Game Theory: An Introduction“, Princeton University Press (2013)
• M. Holler, G. Illing, „Einführung in die Spieltheorie“, Springer (1993)

Association in the course directory

Last modified: Mo 07.09.2020 15:29