Universität Wien

040626 KU Game Theory (MA) (2020W)

4.00 ECTS (2.00 SWS), SPL 4 - Wirtschaftswissenschaften
Continuous assessment of course work

Registration/Deregistration

Note: The time of your registration within the registration period has no effect on the allocation of places (no first come, first served).

Details

max. 32 participants
Language: German

Lecturers

Classes (iCal) - next class is marked with N

Vorbesprechung: 02.10.2020, 11:30 online per MS Teams (information on access will be provided)

Friday 02.10. 11:30 - 13:00 Digital
Friday 09.10. 11:30 - 13:00 Digital
Friday 16.10. 11:30 - 13:00 Digital
Friday 23.10. 11:30 - 13:00 Digital
Friday 30.10. 11:30 - 13:00 Digital
Friday 06.11. 11:30 - 13:00 Digital
Friday 13.11. 11:30 - 13:00 Digital
Friday 20.11. 11:30 - 13:00 Digital
Friday 27.11. 11:30 - 13:00 Digital
Friday 04.12. 11:30 - 13:00 Digital
Friday 11.12. 11:30 - 13:00 Digital
Friday 18.12. 11:30 - 13:00 Digital
Friday 08.01. 11:30 - 13:00 Digital
Friday 15.01. 11:30 - 13:00 Digital
Friday 22.01. 11:30 - 13:00 Digital
Friday 29.01. 11:30 - 13:00 Digital

Information

Aims, contents and method of the course

In this semester, the course will be held online, presumably via MS Teams.

The aim of the course is an introduction to classical and modern concepts of game theory, with a focus on economic applications. The content includes normal and extensive form of games, dominant strategies, Nash equilibrium, iterated games, evolution of cooperation, cooperative game theory, negotiations, mixed extension of games, as well as basic ideas of rational choice and bounded rationality theories. The presentation of theory alternates with the solution of illustrative exercises by the participants. At some points, experimental games are carried out to deepen the understanding of the concepts.

Assessment and permitted materials

Each week, the participants have the opportunity to submit solved exercises (handwritten and scanned or in any other electronic form). From these, some will be selected for online presentation to all participants during the time of the course, Friday 11:30 - 13:00. Each presentation counts as an activity point. An optional final test may be offered for those who want to extend their activity points.

Minimum requirements and assessment criteria

Three activity points during the semester are a minimum requirement. A scheme assigning points to grades will be announced.

Examination topics

See contents listed above.

Reading list

• Steven Tadelis, „Game Theory: An Introduction“, Princeton University Press (2013)
• M. Holler, G. Illing, „Einführung in die Spieltheorie“, Springer (1993)

Association in the course directory

Last modified: Fr 12.05.2023 00:12