050009 VU Introduction to Computer Graphics (2014W)
Continuous assessment of course work
Labels
Registration/Deregistration
Note: The time of your registration within the registration period has no effect on the allocation of places (no first come, first served).
- Registration is open from Mo 01.09.2014 09:00 to Su 28.09.2014 23:59
- Deregistration possible until Fr 31.10.2014 23:59
Details
max. 50 participants
Language: German
Lecturers
Classes (iCal) - next class is marked with N
- Thursday 02.10. 13:15 - 14:45 Hörsaal 3, Währinger Straße 29 3.OG
- Tuesday 07.10. 13:15 - 14:45 Hörsaal 3, Währinger Straße 29 3.OG
- Thursday 09.10. 13:15 - 14:45 Hörsaal 3, Währinger Straße 29 3.OG
- Tuesday 14.10. 13:15 - 14:45 Hörsaal 3, Währinger Straße 29 3.OG
- Thursday 16.10. 13:15 - 14:45 Hörsaal 3, Währinger Straße 29 3.OG
- Tuesday 21.10. 13:15 - 14:45 Hörsaal 3, Währinger Straße 29 3.OG
- Thursday 23.10. 13:15 - 14:45 Hörsaal 3, Währinger Straße 29 3.OG
- Tuesday 28.10. 13:15 - 14:45 Hörsaal 3, Währinger Straße 29 3.OG
- Thursday 30.10. 13:15 - 14:45 Hörsaal 3, Währinger Straße 29 3.OG
- Tuesday 04.11. 13:15 - 14:45 Hörsaal 3, Währinger Straße 29 3.OG
- Thursday 06.11. 13:15 - 14:45 Hörsaal 3, Währinger Straße 29 3.OG
- Tuesday 11.11. 13:15 - 14:45 Hörsaal 3, Währinger Straße 29 3.OG
- Thursday 13.11. 13:15 - 14:45 Hörsaal 3, Währinger Straße 29 3.OG
- Tuesday 18.11. 13:15 - 14:45 Hörsaal 3, Währinger Straße 29 3.OG
- Thursday 20.11. 13:15 - 14:45 Hörsaal 3, Währinger Straße 29 3.OG
- Tuesday 25.11. 13:15 - 14:45 Hörsaal 3, Währinger Straße 29 3.OG
- Thursday 27.11. 13:15 - 14:45 Hörsaal 3, Währinger Straße 29 3.OG
- Tuesday 02.12. 13:15 - 14:45 Hörsaal 3, Währinger Straße 29 3.OG
- Thursday 04.12. 13:15 - 14:45 Hörsaal 3, Währinger Straße 29 3.OG
- Tuesday 09.12. 13:15 - 14:45 Hörsaal 3, Währinger Straße 29 3.OG
- Thursday 11.12. 13:15 - 14:45 Hörsaal 3, Währinger Straße 29 3.OG
- Tuesday 16.12. 13:15 - 14:45 Hörsaal 3, Währinger Straße 29 3.OG
- Thursday 18.12. 13:15 - 14:45 Hörsaal 3, Währinger Straße 29 3.OG
- Thursday 08.01. 13:15 - 14:45 Hörsaal 3, Währinger Straße 29 3.OG
- Tuesday 13.01. 13:15 - 14:45 Hörsaal 3, Währinger Straße 29 3.OG
- Thursday 15.01. 13:15 - 14:45 Hörsaal 3, Währinger Straße 29 3.OG
- Tuesday 20.01. 13:15 - 14:45 Hörsaal 3, Währinger Straße 29 3.OG
- Thursday 22.01. 13:15 - 14:45 Hörsaal 3, Währinger Straße 29 3.OG
- Tuesday 27.01. 13:15 - 14:45 Hörsaal 3, Währinger Straße 29 3.OG
- Thursday 29.01. 13:15 - 14:45 Hörsaal 3, Währinger Straße 29 3.OG
Information
Aims, contents and method of the course
Assessment and permitted materials
Assignments: 45%
3xCourse Feedback: 10%
Midterm: 20%
Final: 25%
3xCourse Feedback: 10%
Midterm: 20%
Final: 25%
Minimum requirements and assessment criteria
1. Discuss the light transport problem and its relation to numerical integration i.e., light is emitted, scatters around the scene, and is measured by the eye.
2. Describe the basic graphics pipeline and how forward and backward rendering factor in this.
3. Create a program to display 3D models of simple graphics images.
4. Derive linear perspective from similar triangles by converting points (x, y, z) to points (x/z, y/z, 1).
5. Obtain 2-dimensional and 3-dimensional points by applying affine transformations.
6. Apply 3-dimensional coordinate system and the changes required to extend 2D transformation operations to handle transformations in 3D.
7. Contrast forward and backward rendering.
8. Explain the concept and applications of texture mapping, sampling, and anti-aliasing.
9. Explain the ray tracing/rasterization duality for the visibility problem.
10. Implement simple procedures that perform transformation and clipping operations on simple 2-dimensional images.
11. Implement a simple real-time renderer using a rasterization API (e.g., OpenGL) using vertex buffers and shaders.
12. Compare and contrast the different rendering techniques.
2. Describe the basic graphics pipeline and how forward and backward rendering factor in this.
3. Create a program to display 3D models of simple graphics images.
4. Derive linear perspective from similar triangles by converting points (x, y, z) to points (x/z, y/z, 1).
5. Obtain 2-dimensional and 3-dimensional points by applying affine transformations.
6. Apply 3-dimensional coordinate system and the changes required to extend 2D transformation operations to handle transformations in 3D.
7. Contrast forward and backward rendering.
8. Explain the concept and applications of texture mapping, sampling, and anti-aliasing.
9. Explain the ray tracing/rasterization duality for the visibility problem.
10. Implement simple procedures that perform transformation and clipping operations on simple 2-dimensional images.
11. Implement a simple real-time renderer using a rasterization API (e.g., OpenGL) using vertex buffers and shaders.
12. Compare and contrast the different rendering techniques.
Examination topics
Reading list
Edward Angel, Dave Shreiner Interactive Computer Graphics with WebGL, 7th edition, Addison-Wesley, 2015.
Association in the course directory
Last modified: Mo 07.09.2020 15:29
* basic raster graphics algorithms for drawing 2D primitives, antialiasing
* 2D and 3D geometrical transformations, 3D projections/viewing
* polygonal and hierarchical models
* hidden-surface removal
* basic rendering techniques (colour, shading, raytracing)
* interaction techniques
* textures