050023 VU Render Engines (2015W)
Continuous assessment of course work
Labels
Registration/Deregistration
Note: The time of your registration within the registration period has no effect on the allocation of places (no first come, first served).
- Registration is open from Tu 01.09.2015 09:00 to Th 24.09.2015 23:59
- Deregistration possible until Su 18.10.2015 23:59
Details
max. 25 participants
Language: German
Lecturers
Classes (iCal) - next class is marked with N
- Wednesday 07.10. 11:30 - 13:00 Seminarraum 7, Währinger Straße 29 1.OG
- Wednesday 14.10. 11:30 - 13:00 Seminarraum 7, Währinger Straße 29 1.OG
- Wednesday 21.10. 11:30 - 13:00 Seminarraum 7, Währinger Straße 29 1.OG
- Wednesday 28.10. 11:30 - 13:00 Seminarraum 7, Währinger Straße 29 1.OG
- Wednesday 04.11. 11:30 - 13:00 Seminarraum 7, Währinger Straße 29 1.OG
- Wednesday 11.11. 11:30 - 13:00 Seminarraum 7, Währinger Straße 29 1.OG
- Wednesday 18.11. 11:30 - 13:00 Seminarraum 7, Währinger Straße 29 1.OG
- Wednesday 25.11. 11:30 - 13:00 Seminarraum 7, Währinger Straße 29 1.OG
- Wednesday 02.12. 11:30 - 13:00 Seminarraum 7, Währinger Straße 29 1.OG
- Wednesday 09.12. 11:30 - 13:00 Seminarraum 7, Währinger Straße 29 1.OG
- Wednesday 16.12. 11:30 - 13:00 Seminarraum 7, Währinger Straße 29 1.OG
- Wednesday 13.01. 11:30 - 13:00 Seminarraum 7, Währinger Straße 29 1.OG
- Wednesday 20.01. 11:30 - 13:00 Seminarraum 7, Währinger Straße 29 1.OG
- Wednesday 27.01. 11:30 - 13:00 Seminarraum 7, Währinger Straße 29 1.OG
Information
Aims, contents and method of the course
Basics of real time computer graphics for computer games and render engines
Assessment and permitted materials
Weekly tasks and a semester project
Minimum requirements and assessment criteria
Learn ho to construct your own render engine
Examination topics
Programming in C++
Reading list
F.D. Luna, Introduction to 3D Game Programming with DirectX 11, Mercury Learning & Information, 2012
Association in the course directory
Last modified: Mo 07.09.2020 15:29