Universität Wien

052211 VU Cloud Gaming (2017S)

Continuous assessment of course work

Registration/Deregistration

Note: The time of your registration within the registration period has no effect on the allocation of places (no first come, first served).

Details

max. 25 participants
Language: English

Lecturers

Classes (iCal) - next class is marked with N

  • Wednesday 08.03. 11:30 - 13:00 PC-Unterrichtsraum 4, Währinger Straße 29 1.OG
  • Wednesday 15.03. 11:30 - 13:00 PC-Unterrichtsraum 4, Währinger Straße 29 1.OG
  • Wednesday 22.03. 11:30 - 13:00 PC-Unterrichtsraum 4, Währinger Straße 29 1.OG
  • Wednesday 29.03. 11:30 - 13:00 PC-Unterrichtsraum 4, Währinger Straße 29 1.OG
  • Wednesday 05.04. 11:30 - 13:00 PC-Unterrichtsraum 4, Währinger Straße 29 1.OG
  • Wednesday 26.04. 11:30 - 13:00 PC-Unterrichtsraum 4, Währinger Straße 29 1.OG
  • Wednesday 03.05. 11:30 - 13:00 PC-Unterrichtsraum 4, Währinger Straße 29 1.OG
  • Wednesday 10.05. 11:30 - 13:00 PC-Unterrichtsraum 4, Währinger Straße 29 1.OG
  • Wednesday 17.05. 11:30 - 13:00 PC-Unterrichtsraum 4, Währinger Straße 29 1.OG
  • Wednesday 24.05. 11:30 - 13:00 PC-Unterrichtsraum 4, Währinger Straße 29 1.OG
  • Wednesday 31.05. 11:30 - 13:00 PC-Unterrichtsraum 4, Währinger Straße 29 1.OG
  • Wednesday 07.06. 11:30 - 13:00 PC-Unterrichtsraum 4, Währinger Straße 29 1.OG
  • Wednesday 14.06. 11:30 - 13:00 PC-Unterrichtsraum 4, Währinger Straße 29 1.OG
  • Wednesday 21.06. 11:30 - 13:00 PC-Unterrichtsraum 4, Währinger Straße 29 1.OG
  • Wednesday 28.06. 11:30 - 13:00 PC-Unterrichtsraum 4, Währinger Straße 29 1.OG

Information

Aims, contents and method of the course

In this course students learn how to bridge gaps between medias. At first they learn how to program games with Unity 3D. Then they put every rendered frame into a video codec, and send the output data over a network to a client, that shows the result and allows feedback sent to the game server.

Assessment and permitted materials

Every week students have to solve a unique task. At the end of a semester students have to present a final unique game of their own, together with a streaming client.

Minimum requirements and assessment criteria

At least 60% of the tasks must be done, and at the end of the semester there must be a running game and streaming client.
Grading depends on weekly tasks (70%) and end project (30%)

Examination topics

Unity 3D, Video Codecs, Networking, GUIs

Reading list

Slides, online resources

Association in the course directory

Module: CGA AMT

Last modified: Mo 07.09.2020 15:30