Warning! The directory is not yet complete and will be amended until the beginning of the term.
052211 VU Cloud Gaming (2021S)
Continuous assessment of course work
Labels
Registration/Deregistration
Note: The time of your registration within the registration period has no effect on the allocation of places (no first come, first served).
- Registration is open from Mo 15.02.2021 09:00 to Mo 22.02.2021 09:00
- Deregistration possible until Su 14.03.2021 23:59
Details
max. 25 participants
Language: English
Lecturers
Classes (iCal) - next class is marked with N
Wednesday
03.03.
11:30 - 13:00
PC-Unterrichtsraum 4, Währinger Straße 29 1.OG
Wednesday
10.03.
11:30 - 13:00
PC-Unterrichtsraum 4, Währinger Straße 29 1.OG
Wednesday
17.03.
11:30 - 13:00
PC-Unterrichtsraum 4, Währinger Straße 29 1.OG
Wednesday
24.03.
11:30 - 13:00
PC-Unterrichtsraum 4, Währinger Straße 29 1.OG
Wednesday
14.04.
11:30 - 13:00
PC-Unterrichtsraum 4, Währinger Straße 29 1.OG
Wednesday
28.04.
11:30 - 13:00
PC-Unterrichtsraum 4, Währinger Straße 29 1.OG
Wednesday
05.05.
11:30 - 13:00
PC-Unterrichtsraum 4, Währinger Straße 29 1.OG
Wednesday
12.05.
11:30 - 13:00
PC-Unterrichtsraum 4, Währinger Straße 29 1.OG
Wednesday
26.05.
11:30 - 13:00
PC-Unterrichtsraum 4, Währinger Straße 29 1.OG
Wednesday
02.06.
11:30 - 13:00
PC-Unterrichtsraum 4, Währinger Straße 29 1.OG
Wednesday
09.06.
11:30 - 13:00
PC-Unterrichtsraum 4, Währinger Straße 29 1.OG
Wednesday
23.06.
11:30 - 13:00
PC-Unterrichtsraum 4, Währinger Straße 29 1.OG
Wednesday
30.06.
11:30 - 13:00
PC-Unterrichtsraum 4, Währinger Straße 29 1.OG
Information
Aims, contents and method of the course
In this course students learn how to bridge gaps between medias. At first they learn how to program games with a game engine based on C++. Then they put every rendered frame into a video codec, and send the output data over a network to a client, that shows the result and allows feedback sent to the game server.
Assessment and permitted materials
Every week students have to solve a unique task. At the end of a semester students have to present a final unique game of their own, together with a streaming client.
Minimum requirements and assessment criteria
At least 60% of the tasks must be done, and at the end of the semester there must be a running game (game project) and streaming client. Grading depends on weekly tasks (70%) and game project (30%). The grade is positive only if there is a working game at the end and is presented PERSONALLY! Depending on the weighted sum, the grade is computed as:
S>90% : Sehr Gut (1)
S>80% : Gut (2)
S>70% : Befriedigend (3)
S>59% : Genügend (4)
S<60% Nicht Genügend (5)
S>90% : Sehr Gut (1)
S>80% : Gut (2)
S>70% : Befriedigend (3)
S>59% : Genügend (4)
S<60% Nicht Genügend (5)
Examination topics
Game Engines, Video Codecs, Networking, GUIs
Reading list
Slides, online resources
Association in the course directory
Module: CGA AMT
Last modified: We 26.05.2021 13:47