Universität Wien

052211 VU Cloud Gaming (2022S)

Continuous assessment of course work

Registration/Deregistration

Note: The time of your registration within the registration period has no effect on the allocation of places (no first come, first served).

Details

max. 25 participants
Language: English

Lecturers

Classes (iCal) - next class is marked with N

  • Wednesday 02.03. 11:30 - 13:00 PC-Unterrichtsraum 4, Währinger Straße 29 1.OG
  • Wednesday 09.03. 11:30 - 13:00 PC-Unterrichtsraum 4, Währinger Straße 29 1.OG
  • Wednesday 16.03. 11:30 - 13:00 PC-Unterrichtsraum 4, Währinger Straße 29 1.OG
  • Wednesday 23.03. 11:30 - 13:00 PC-Unterrichtsraum 4, Währinger Straße 29 1.OG
  • Wednesday 30.03. 11:30 - 13:00 PC-Unterrichtsraum 4, Währinger Straße 29 1.OG
  • Wednesday 06.04. 11:30 - 13:00 PC-Unterrichtsraum 4, Währinger Straße 29 1.OG
  • Wednesday 27.04. 11:30 - 13:00 PC-Unterrichtsraum 4, Währinger Straße 29 1.OG
  • Wednesday 04.05. 11:30 - 13:00 PC-Unterrichtsraum 4, Währinger Straße 29 1.OG
  • Wednesday 11.05. 11:30 - 13:00 PC-Unterrichtsraum 4, Währinger Straße 29 1.OG
  • Wednesday 18.05. 11:30 - 13:00 PC-Unterrichtsraum 4, Währinger Straße 29 1.OG
  • Wednesday 25.05. 11:30 - 13:00 PC-Unterrichtsraum 4, Währinger Straße 29 1.OG
  • Wednesday 01.06. 11:30 - 13:00 PC-Unterrichtsraum 4, Währinger Straße 29 1.OG
  • Wednesday 08.06. 11:30 - 13:00 PC-Unterrichtsraum 4, Währinger Straße 29 1.OG
  • Wednesday 15.06. 11:30 - 13:00 PC-Unterrichtsraum 4, Währinger Straße 29 1.OG
  • Wednesday 22.06. 11:30 - 13:00 PC-Unterrichtsraum 4, Währinger Straße 29 1.OG
  • Wednesday 29.06. 11:30 - 13:00 PC-Unterrichtsraum 4, Währinger Straße 29 1.OG

Information

Aims, contents and method of the course

In this course students learn how to bridge gaps between medias. At first they learn how to program games with a game engine based on C++. Then they put every rendered frame into a video codec, and send the output data over a network to a client, that shows the result and allows feedback sent to the game server.

Assessment and permitted materials

Every week students have to solve a unique task. At the end of a semester students have to present a final unique game of their own, together with a streaming client.

Minimum requirements and assessment criteria

At least 60% of the tasks must be done, and at the end of the semester there must be a running game (game project) and streaming client. Grading depends on weekly tasks (70%) and game project (30%). The grade is positive only if there is a working game at the end and is presented PERSONALLY! Depending on the weighted sum, the grade is computed as:
S>90% : Sehr Gut (1)
S>80% : Gut (2)
S>70% : Befriedigend (3)
S>59% : Genügend (4)
S<60% Nicht Genügend (5)

Examination topics

Game Engines, Video Codecs, Networking, GUIs

Reading list

Slides, online resources

Association in the course directory

Module: CGA AMT

Last modified: Tu 22.02.2022 13:08