Universität Wien
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052211 VU Cloud Gaming (2025S)

Continuous assessment of course work

Details

max. 25 participants
Language: English

Lecturers

Classes (iCal) - next class is marked with N

  • Wednesday 19.03. 11:30 - 13:00 PC-Unterrichtsraum 4, Währinger Straße 29 1.OG
  • Wednesday 26.03. 11:30 - 13:00 PC-Unterrichtsraum 4, Währinger Straße 29 1.OG
  • Wednesday 02.04. 11:30 - 13:00 PC-Unterrichtsraum 4, Währinger Straße 29 1.OG
  • Wednesday 09.04. 11:30 - 13:00 PC-Unterrichtsraum 4, Währinger Straße 29 1.OG
  • Wednesday 30.04. 11:30 - 13:00 PC-Unterrichtsraum 4, Währinger Straße 29 1.OG
  • Wednesday 07.05. 11:30 - 13:00 PC-Unterrichtsraum 4, Währinger Straße 29 1.OG
  • Wednesday 14.05. 11:30 - 13:00 PC-Unterrichtsraum 4, Währinger Straße 29 1.OG
  • Wednesday 21.05. 11:30 - 13:00 PC-Unterrichtsraum 4, Währinger Straße 29 1.OG
  • Wednesday 28.05. 11:30 - 13:00 PC-Unterrichtsraum 4, Währinger Straße 29 1.OG
  • Wednesday 04.06. 11:30 - 13:00 PC-Unterrichtsraum 4, Währinger Straße 29 1.OG
  • Wednesday 11.06. 11:30 - 13:00 PC-Unterrichtsraum 4, Währinger Straße 29 1.OG
  • Wednesday 18.06. 11:30 - 13:00 PC-Unterrichtsraum 4, Währinger Straße 29 1.OG
  • Wednesday 25.06. 11:30 - 13:00 PC-Unterrichtsraum 4, Währinger Straße 29 1.OG

Information

Aims, contents and method of the course

In this course students learn how to bridge gaps between medias. At first they learn how to program games with a game engine based on C++. Then they put every rendered frame into a video codec, and send the output data over a network to a client, that shows the result and allows feedback sent to the game server.

Assessment and permitted materials

Every (other) week students have to solve a unique task. At the end of a semester students have to present a final unique game of their own, together with a streaming client. The game presentation is done within an oral examination over the whole lecture content.

Minimum requirements and assessment criteria

Every (other) week a new programming task will be handed out that should be finished and uploaded into the e-learning system until the next deadline. In the last quarter participants use the weekly tasks to contruct a render engine and program a working game with it.

Final grading is computed according to:
--All individual tasks and the semester project are graded
--The semester project is graded.
--Final grading is due to weighted sum S of gradings of weekly tasks and game
--Individual tasks have an overall weight of 70%
--Final computer game has a weight of 30%, MUST be shown to instructor in person! Details of the game and the lecture content are part of an oral exam.

Grading of the computer game (max 30%)
-10% Game Idea
-10% Size, technical merit
-10% Oral exam

--Positive ONLY if computer game works!
--Final grading due to weighted sum S:
S>90% : Sehr Gut (1)
S>80% : Gut (2)
S>70% : Befriedigend (3)
S>59% : Genügend (4)
S<60% Nicht Genügend (5)

Examination topics

Game Engines, Video Codecs, Networking, GUIs, Audio.

Reading list

Slides, online resources

Association in the course directory

Module: CGA AMT

Last modified: Th 23.01.2025 08:25