052214 VU Real-Time Computer Graphics (2016W)
Continuous assessment of course work
Labels
Registration/Deregistration
Note: The time of your registration within the registration period has no effect on the allocation of places (no first come, first served).
- Registration is open from Mo 19.09.2016 09:00 to Su 25.09.2016 23:59
- Deregistration possible until Su 16.10.2016 23:59
Details
max. 25 participants
Language: English
Lecturers
Classes (iCal) - next class is marked with N
- Wednesday 05.10. 11:30 - 13:00 Seminarraum 7, Währinger Straße 29 1.OG
- Wednesday 12.10. 11:30 - 13:00 Seminarraum 7, Währinger Straße 29 1.OG
- Wednesday 19.10. 11:30 - 13:00 Seminarraum 7, Währinger Straße 29 1.OG
- Wednesday 09.11. 11:30 - 13:00 Seminarraum 7, Währinger Straße 29 1.OG
- Wednesday 16.11. 11:30 - 13:00 Seminarraum 7, Währinger Straße 29 1.OG
- Wednesday 23.11. 11:30 - 13:00 Seminarraum 7, Währinger Straße 29 1.OG
- Wednesday 30.11. 11:30 - 13:00 Seminarraum 7, Währinger Straße 29 1.OG
- Wednesday 07.12. 11:30 - 13:00 Seminarraum 7, Währinger Straße 29 1.OG
- Wednesday 14.12. 11:30 - 13:00 Seminarraum 7, Währinger Straße 29 1.OG
- Wednesday 11.01. 11:30 - 13:00 Seminarraum 7, Währinger Straße 29 1.OG
- Wednesday 18.01. 11:30 - 13:00 Seminarraum 7, Währinger Straße 29 1.OG
- Wednesday 25.01. 11:30 - 13:00 Seminarraum 7, Währinger Straße 29 1.OG
Information
Aims, contents and method of the course
The course teaches the basics of Direct3D 11 (12). Participants learn about mathematical foundations including coordinate transforms, WorldViewProjection matrix, orientation and Quaternions, Scene Graphs, Direct3D 11/12 API, HLSL, textures, mip-mapping, normal maps, stencil buffer, shadowing, etc. After the course participants are able to create their own render engine and use it to program a game.
Assessment and permitted materials
Every week a new programming task will be handed out that should be finished and uploaded into the e-learning system until the next lecture. In the last quarter participants should program a working game based on the current render engine.
Weekly tasks account for 70% of the final mark, and the game 30%. However, the game is mandatory, not finishing it will result in a negative grade.
Weekly tasks account for 70% of the final mark, and the game 30%. However, the game is mandatory, not finishing it will result in a negative grade.
Minimum requirements and assessment criteria
Basics of C++, there will be a tutorium for C++
Examination topics
Direct3D 11/12, continuous evaluation
Reading list
Frank Luna, Introduction to 3D Game Programming with DirectX 11, 2012
Association in the course directory
Last modified: Mo 07.09.2020 15:30