Universität Wien

053316 VU Game Design (2018W)

Continuous assessment of course work

Registration/Deregistration

Note: The time of your registration within the registration period has no effect on the allocation of places (no first come, first served).

Details

max. 25 participants
Language: German, English

Lecturers

Classes (iCal) - next class is marked with N

  • Thursday 04.10. 09:45 - 13:00 Seminarraum 6, Währinger Straße 29 1.OG
  • Thursday 11.10. 09:45 - 13:00 Seminarraum 6, Währinger Straße 29 1.OG
  • Thursday 18.10. 09:45 - 13:00 Seminarraum 6, Währinger Straße 29 1.OG
  • Thursday 25.10. 09:45 - 13:00 Seminarraum 6, Währinger Straße 29 1.OG
  • Thursday 08.11. 09:45 - 13:00 Seminarraum 6, Währinger Straße 29 1.OG
  • Thursday 15.11. 09:45 - 13:00 Seminarraum 6, Währinger Straße 29 1.OG
  • Thursday 22.11. 09:45 - 13:00 Seminarraum 6, Währinger Straße 29 1.OG
  • Thursday 29.11. 09:45 - 13:00 Seminarraum 6, Währinger Straße 29 1.OG
  • Thursday 06.12. 09:45 - 13:00 Seminarraum 6, Währinger Straße 29 1.OG
  • Thursday 13.12. 09:45 - 13:00 Seminarraum 6, Währinger Straße 29 1.OG
  • Thursday 10.01. 09:45 - 13:00 Seminarraum 6, Währinger Straße 29 1.OG
  • Thursday 17.01. 09:45 - 13:00 Seminarraum 6, Währinger Straße 29 1.OG
  • Thursday 24.01. 09:45 - 13:00 Seminarraum 6, Währinger Straße 29 1.OG
  • Thursday 31.01. 09:45 - 13:00 Seminarraum 6, Währinger Straße 29 1.OG

Information

Aims, contents and method of the course

methods
* lectures about cultural, psychological, sociological and philosophical aspects in the context of games and playing.

* lectures about mechanisms of motivation for playing and learning.

* discussions about examples of very different games

* exercises: how to design games

* presentations and discussion of game ideas

content:
* why do humans want to play, specially children?
* game mechanics in connection to psychological dynamics
* how to create meaning in games
* players as identities in games
* cultural context of games

goals:
knowing how to develop innovative game concepts
knowing how to develop a technically simple computer game
knowing how to evaluate a game

Assessment and permitted materials

Students have to design and develop their own games in groups of two.
The quality of the games will then be judged with the involvement of the students.
Balancing is 50% students, 50% lecturer.

Minimum requirements and assessment criteria

* Students have to submit all game ideas
* Students have to keep the milestones in the development process
* Students have to present a fully playable game prototype
* An evaluation-process including the students leads to the marks. 50% students 50% lecturer.

Examination topics

Prüfung ist die Präsentation und Bewertung von produzierten Spielprototypen. Die wöchentlichen Termine sind unterteilt in einen Vorlesungsteil, einer Besprechung von Spielideen von Studierenden und praktischen analogen Übungen zum Entwickeln und Ausbalancieren von Spielkonzepten. Der Stoff ist diesen Übungen und Themen zu entnehmen.

Reading list

Johan Huizinga (Autor), Andreas Flitner (Hrsg.): Homo ludens. Vom Ursprung der Kultur im Spiel ("Homo ludens", 1939). Rowohlt Verlag, Reinbek 2009

Raph Koster, Theory of Fun for Game Design, O'Reilly Media; Second Edition edition (November 29, 2013)

Katie Salen, Eric Zimmermann, The Game Design Reader: A Rules of Play Anthology, The MIT Press (November 23, 2005)

Association in the course directory

Module: GD3 GAD

Last modified: Mo 07.09.2020 15:30