053316 VU Game Design (2022W)
Continuous assessment of course work
Labels
Registration/Deregistration
Note: The time of your registration within the registration period has no effect on the allocation of places (no first come, first served).
- Registration is open from We 14.09.2022 09:00 to We 21.09.2022 09:00
- Deregistration possible until Fr 14.10.2022 23:59
Details
max. 25 participants
Language: German, English
Lecturers
Classes (iCal) - next class is marked with N
about 1,5 hours lecture on site
- Thursday 06.10. 09:45 - 13:00 Seminarraum 6, Währinger Straße 29 1.OG
- Thursday 13.10. 09:45 - 13:00 Seminarraum 6, Währinger Straße 29 1.OG
- Thursday 20.10. 09:45 - 13:00 Seminarraum 6, Währinger Straße 29 1.OG
- Thursday 27.10. 09:45 - 13:00 Seminarraum 6, Währinger Straße 29 1.OG
- Thursday 03.11. 09:45 - 13:00 Seminarraum 6, Währinger Straße 29 1.OG
- Thursday 10.11. 09:45 - 13:00 Seminarraum 6, Währinger Straße 29 1.OG
- Thursday 17.11. 09:45 - 13:00 Seminarraum 6, Währinger Straße 29 1.OG
- Thursday 24.11. 09:45 - 13:00 Seminarraum 6, Währinger Straße 29 1.OG
- Thursday 01.12. 09:45 - 13:00 Seminarraum 6, Währinger Straße 29 1.OG
- Thursday 15.12. 09:45 - 13:00 Seminarraum 6, Währinger Straße 29 1.OG
- Thursday 12.01. 09:45 - 13:00 Seminarraum 6, Währinger Straße 29 1.OG
- Thursday 19.01. 09:45 - 13:00 Seminarraum 6, Währinger Straße 29 1.OG
- Thursday 26.01. 09:45 - 13:00 Seminarraum 6, Währinger Straße 29 1.OG
Information
Aims, contents and method of the course
The course provides a short introduction to game development in general. Furthermore it teaches the basics of different game design approaches and the connected psychological concepts. Additional topics are accessibility, performance considerations and narrative design. After the course participants understand all major concepts behind designing interactive games and are able to design and implement their own ideas into game prototypes.
Assessment and permitted materials
Three separately graded assignments are to be submitted throughout the semester.
A semester project with a presentation at the end of the semester.
A semester project with a presentation at the end of the semester.
Minimum requirements and assessment criteria
The final mark is calculated based on the final presentation of the semester project (50%) and the three assignments (50%).To achieve a positive grading students
- need to reach at least 50% of the assignments and
- need to reach at least 50% of the semester project.Gradings are computed from the weighted sum:
89% <= P <= 100% Sehr Gut (1)
76% <= P < 89% Gut (2)
63% <= P < 76% Befriedigend (3)
50% <= P < 63% Genügend (4)
0% <= P < 50% Nicht Genügend (5)
- need to reach at least 50% of the assignments and
- need to reach at least 50% of the semester project.Gradings are computed from the weighted sum:
89% <= P <= 100% Sehr Gut (1)
76% <= P < 89% Gut (2)
63% <= P < 76% Befriedigend (3)
50% <= P < 63% Genügend (4)
0% <= P < 50% Nicht Genügend (5)
Examination topics
Game Design, Game Development, Game Mechanics, Game Engines, Psychology of Games
Reading list
- Lecture SlidesOther recommended documents:
- Jesse Schell – The Art of Game Design
- Scott Rogers – Level Up
- Jeremy Gibson – Introduction to Game Design, Prototyping, and Development
- Flow – Mihaly Csikszentmihalyi
- Jesse Schell – The Art of Game Design
- Scott Rogers – Level Up
- Jeremy Gibson – Introduction to Game Design, Prototyping, and Development
- Flow – Mihaly Csikszentmihalyi
Association in the course directory
Module: GD3 GAD
Last modified: Tu 27.09.2022 15:28