070116 PS Proseminar - Digital Medievalisms: Game Design and Digital Humanities (2021S)
Continuous assessment of course work
Labels
MIXED
Registration/Deregistration
Note: The time of your registration within the registration period has no effect on the allocation of places (no first come, first served).
- Registration is open from Mo 08.02.2021 09:00 to Mo 22.02.2021 14:00
- Registration is open from We 24.02.2021 09:00 to Fr 26.02.2021 14:00
- Deregistration possible until We 31.03.2021 23:59
Details
max. 25 participants
Language: English
Lecturers
Classes (iCal) - next class is marked with N
Note on COVID-19: The expectation for this proseminar this semester is that all teaching will be done virtually: for our discussion classes it is far more effective in allowing all students to participate if we're all using the same system in this way.
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Tuesday
02.03.
09:00 - 10:30
Hybride Lehre
Seminarraum Geschichte 3 Hauptgebäude, 2.Stock, Stiege 9 -
Tuesday
09.03.
09:00 - 10:30
Hybride Lehre
Seminarraum Geschichte 3 Hauptgebäude, 2.Stock, Stiege 9 -
Tuesday
16.03.
09:00 - 10:30
Hybride Lehre
Seminarraum Geschichte 3 Hauptgebäude, 2.Stock, Stiege 9 -
Tuesday
23.03.
09:00 - 10:30
Hybride Lehre
Seminarraum Geschichte 3 Hauptgebäude, 2.Stock, Stiege 9 -
Tuesday
13.04.
09:00 - 10:30
Hybride Lehre
Seminarraum Geschichte 3 Hauptgebäude, 2.Stock, Stiege 9 -
Tuesday
20.04.
09:00 - 10:30
Hybride Lehre
Seminarraum Geschichte 3 Hauptgebäude, 2.Stock, Stiege 9 -
Tuesday
27.04.
09:00 - 10:30
Hybride Lehre
Seminarraum Geschichte 3 Hauptgebäude, 2.Stock, Stiege 9 -
Tuesday
04.05.
09:00 - 10:30
Hybride Lehre
Seminarraum Geschichte 3 Hauptgebäude, 2.Stock, Stiege 9 -
Tuesday
11.05.
09:00 - 10:30
Hybride Lehre
Seminarraum Geschichte 3 Hauptgebäude, 2.Stock, Stiege 9 -
Tuesday
18.05.
09:00 - 10:30
Hybride Lehre
Seminarraum Geschichte 3 Hauptgebäude, 2.Stock, Stiege 9 -
Tuesday
01.06.
09:00 - 10:30
Hybride Lehre
Seminarraum Geschichte 3 Hauptgebäude, 2.Stock, Stiege 9 -
Tuesday
08.06.
09:00 - 10:30
Hybride Lehre
Seminarraum Geschichte 3 Hauptgebäude, 2.Stock, Stiege 9 -
Tuesday
15.06.
09:00 - 10:30
Hybride Lehre
Seminarraum Geschichte 3 Hauptgebäude, 2.Stock, Stiege 9 -
Tuesday
22.06.
09:00 - 10:30
Hybride Lehre
Seminarraum Geschichte 3 Hauptgebäude, 2.Stock, Stiege 9 -
Tuesday
29.06.
09:00 - 10:30
Hybride Lehre
Seminarraum Geschichte 3 Hauptgebäude, 2.Stock, Stiege 9
Information
Aims, contents and method of the course
This course will examine how medieval historical concepts are presented digitally and how both computer game designers and digital humanities scholars work and deal with similar problems. For each of a range of thematic topics, students will work to compare medieval presentations of a topic with their reception in modern gaming contexts, and will then go on to examine some of the concepts behind representing those topics in computer format.Topics discussed will include travel and movement, ethnicity & race, fate and decision-making, and crafts and digital item presentation. Content notes will be provided for readings and discussion topics where appropriate.
Assessment and permitted materials
The primary assessment will be either a paper of around 4000 words in length on a topic to be agreed between the student and lecturer, OR an equivalent word count of development logs on a game design or programming project to be undertaken by the student - note that there will be no marks for the project itself, only for the write-ups thereof, such that this option is likely to involve a comparatively higher workload. There will additionally be a shorter 1500 to 2000 word essay assignment at an earlier point in the course, to be selected from a range of pre-set available questions.
Minimum requirements and assessment criteria
There are no specific minimum requirements for this course. Readings are in English and students will be expected to be able both to write cogent English and to read English sources which may include some older (nineteenth century) translations of texts and the occasional linguistic archaicisms that implies. Some familiarity with computer games from a player's perspective is assumed and students may need to do some additional research in their own time if this is not present.Half of the assessment will be based on the final assessment piece (50%), with 20% for the shorter essay task and 30% for participation and contributions in seminars. Students who have accessibility issues with class participation will get appropriate adjustments to this schema. This course will be entirely taught in English, and all assessments must also be written in English.
Examination topics
Reading list
Reading lists will be separately produced for each topic module, so there is no overall reading list for this course: students who want things to look at prior to the course are encouraged to contact the lecturer, as recommendations may vary according to the student's background and interests.
Association in the course directory
BA Geschichte (2012): Mittelalter
BEd UF Geschichte: Globalgeschichte
BEd UF Geschichte: Globalgeschichte
Last modified: Fr 12.05.2023 00:13