Universität Wien

124260 KO Critical Media Analysis (2024W)

Retelling Greek Myth in Comics and Games

6.00 ECTS (2.00 SWS), SPL 12 - Anglistik
Continuous assessment of course work

Registration/Deregistration

Note: The time of your registration within the registration period has no effect on the allocation of places (no first come, first served).

Details

max. 30 participants
Language: English

Lecturers

Classes (iCal) - next class is marked with N

  • Tuesday 08.10. 14:15 - 15:45 Helene-Richter-Saal UniCampus Hof 8 3G-EG-21
  • Tuesday 15.10. 14:15 - 15:45 Helene-Richter-Saal UniCampus Hof 8 3G-EG-21
  • Tuesday 22.10. 14:15 - 15:45 Helene-Richter-Saal UniCampus Hof 8 3G-EG-21
  • Tuesday 29.10. 14:15 - 15:45 Helene-Richter-Saal UniCampus Hof 8 3G-EG-21
  • Tuesday 05.11. 14:15 - 15:45 Helene-Richter-Saal UniCampus Hof 8 3G-EG-21
  • Tuesday 12.11. 14:15 - 15:45 Helene-Richter-Saal UniCampus Hof 8 3G-EG-21
  • Saturday 16.11. 08:15 - 19:45 Helene-Richter-Saal UniCampus Hof 8 3G-EG-21
  • Tuesday 19.11. 14:15 - 15:45 Helene-Richter-Saal UniCampus Hof 8 3G-EG-21
  • Tuesday 26.11. 14:15 - 15:45 Helene-Richter-Saal UniCampus Hof 8 3G-EG-21
  • Saturday 30.11. 08:15 - 19:45 Helene-Richter-Saal UniCampus Hof 8 3G-EG-21
  • Tuesday 03.12. 14:15 - 15:45 Helene-Richter-Saal UniCampus Hof 8 3G-EG-21
  • Tuesday 10.12. 14:15 - 15:45 Helene-Richter-Saal UniCampus Hof 8 3G-EG-21
  • Tuesday 14.01. 14:15 - 15:45 Helene-Richter-Saal UniCampus Hof 8 3G-EG-21
  • Tuesday 21.01. 14:15 - 15:45 Helene-Richter-Saal UniCampus Hof 8 3G-EG-21
  • Tuesday 28.01. 14:15 - 15:45 Helene-Richter-Saal UniCampus Hof 8 3G-EG-21

Information

Aims, contents and method of the course

In this course, we will take a close look at the mechanisms and possibilities of two so-called ‘new media’: comics and (video/pen & paper) games. Although all of these industries are established powerhouses by now, they are often still fighting for their place in academia as appropriate research subjects. The study of myth, in contrast, has a long (and often controversial) history. By analysing retellings of Greek myths in comics and games, we will therefore combine the old and the new and find out how they influence each other: What do the affordances of a specific medium do with these kinds of stories? How does mythic storytelling shape our ideas of what these media can (and should) do?
We will look at a variety of comics and games: analogue and digital, highly stylized and simplistic, action and drama. We will analyse the creators’ adaptation choices according to Linda Hutcheon’s approach: how and to what effect do these ‘texts’ (in the broader sense of the term) rewrite their chosen myths? Since games are interactive by design and the empty space of a comic’s gutter has to be filled by us as well, we will also analyse our own narrative choices: how and to what effect does the player/reader’s agency work in these texts? And how do both questions relate back to the malleability of (Greek) myths?

Close readings of the primary texts will be supplemented by secondary literature on (Greek) myth and the discussed media. Students will use a variety of analytical methods and theoretical approaches, and will gain basic theoretical tools for the critical analysis and interpretation of comics and games.

By the end of the course, students will be able to …
… recognize and analyse media-specific mechanisms.
… reflect creatively on their own role as co-creator within the given media.
… contribute to the discourses surrounding myth and its relevance today.
... write shorter analytical and reflective texts according to the rules of literary and cultural studies.

Assessment and permitted materials

Students are expected to prepare the material for each session and to actively participate in the classroom discussions. These discussions can take on various forms of work, from debates over group work to creative engagements with the texts.
Each student has to fulfil one expert task. This may include reading and/or researching additional material as well as presenting your findings orally in class.
The creative and reflective portfolio will consist of various smaller creative tasks as well as written reflections thereof. Please note that your creative output may be made available to your fellow students.
The comparative essay will allow you to make a close reading of two distinct representations of one character/myth/aspect.

Creative tasks will be assessed on a passed/failed basis. All other tasks will be graded according to the grids presented in the first session.

Minimum requirements and assessment criteria

Active Participation: 10%
Expert Task: 20%
Creative and Reflective Portfolio: 40%
Comparative Essay (ca. 1500 words): 30%

Students must fulfil and pass each of the course requirements and score at least 60 % altogether in order to pass this course.
Grading Scale:
1: 100-90%
2: 89-80%
3: 79-70%
4: 69-60%
5: 59-0%

You may miss a maximum of two classes (i.e., two times 90 minutes).

The plagiarism detection software Turnitin will be used on written assignments.

The use of generative AI is not allowed in this course.

Examination topics

Participants are expected to study set materials and additional secondary/theory sources, take active part in the discussions, and fulfil all tasks.

Reading list

Primary Material:
Comics
Jenkinson-Brown, L. E. Greek Myth Comix, 2014-present, https://greekmythcomix.com/.
Smythe, Rachel. Lore Olympus. Webtoon / Del Rey, 2018-2024.

Games
Elliot, Paul, and Olivier Legrand, et al. Mazes & Minotaurs. Silver Jubilee Edition, Legendary Games Studio, 2012. (TTRPG)
Hades. Supergiant Games, 2020. (Video Game)
Stray Gods: The Roleplaying Musical. Summerfall Studios / Humble Games, 2023. (Video Game)

Secondary Literature:
Blom, Joleen. Video Game Characters and Transmedia Storytelling. Amsterdam UP, 2023.
Dowden, Ken, and Niall Livingstone, eds. A Companion to Greek Mythology. Wiley-Blackwell, 2011.
Hutcheon, Linda. A Theory of Adaptation. 2nd ed., Routledge, 2013.
McCloud, Scott. Understanding Comics. HarperPerennial, 1993.

All literary material (primary and secondary) will be made available via Moodle and/or the Semesterapparat in the university library. Access to the video games will be discussed in the first session. Owning a gaming console is NOT a requirement for this course.

Please be advised that (since we are dealing with Greek mythology) we will be discussing narrative and graphic instances of violence (including sexual) and death (including suicide).

The list above may be subject to changes.

Association in the course directory

Studium: BA 612, BEd 046/407
Code/Modul: BA07.3; BEd 08a.2, BEd 08b.1
Lehrinhalt: 12-4260

Last modified: We 02.10.2024 13:45