Universität Wien

170998 UE Media Aesthetics in Everyday Use (2024S)

Practice as Research: Games about Universitätszentrum Althanstraße

Continuous assessment of course work

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https://spl-tfm.univie.ac.at/studium/studien/ec-medienaesthetik/

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Registration/Deregistration

Note: The time of your registration within the registration period has no effect on the allocation of places (no first come, first served).

Details

max. 30 participants
Language: English

Lecturers

Classes (iCal) - next class is marked with N

Saturday 02.03. 10:00 - 15:00 Seminarraum 2 2H415 UZA II Rotunde
Sunday 03.03. 10:00 - 13:15 Seminarraum 2 2H415 UZA II Rotunde
Saturday 20.04. 10:00 - 15:00 Seminarraum 3 2H467 UZA II Rotunde
Sunday 21.04. 10:00 - 13:15 Seminarraum 2 2H415 UZA II Rotunde
Sunday 19.05. 10:00 - 13:15 Seminarraum 2 2H415 UZA II Rotunde

Information

Aims, contents and method of the course

Aims
The aims of this course are as follows:
-Give the students a basic overview of Game Studies as a discipline, with a focus on spatiality of games
-Allow students to process and express their impressions and feelings about Universitätszentrum Althanstraße via the medium of gaming
-Understand the two points above via the lenses of practice-as-research
-Get rudimentary knowledge about game design and development, as well as direction for developing this knowledge further.

Spatiality is one of the key aspects of games, especially video games, today, with games sometimes being defined as “spatial stories”. This course will allow the students to experience ways this spatiality is designed and produced firsthand, following the practice-as-research paradigm, by designing games about the very place the course will take place in: UZA II, Universitätszentrum Althanstraße. This building, with its mazelike structure and an architectural style that feels slightly alienated from the topics taught at the Institute for Theater, Film and Media Studies, is a perfect starting point for designing games, and that working on games set there will allow the students to domesticate this space a bit.
During the March meetings, students will discuss the basics of game studies, game design and the practice-as-research approach, and will get the tools needed to try to design their own game: an overview of Game Design Documents (GDDs), and prompts to help them find inspiration in the UZA building.
In April, students will discuss the practice-as-research approach in more detail, and show how it relates to the spatiality of games. They will also try to write their first GDDs for games using UZA as their setting.
In May, the final meetings will be devoted to developing those Game Design Documents in more detail, and to the potential development and release of suggested games.

Assessment and permitted materials

The final grade will be based on two grades:
-A short graded test after the April meetings (25% of the final grade)
-A grade for the student’s work during the workshop, with each student submitting a game design document for grading (75% of the final grade)

Minimum requirements and assessment criteria

To pass the course at all, the student must:
-Take the short test (regardless of their result)
-Submit their workshop project for grading
-Get at least 50% of the overall point maximum between those two assignments.

Examination topics

The short test will cover the basics of Game Studies, game design, spatiality of games, and the practice-as-research approach, as presented in materials from the reading list.

Reading list

-Aarseth, Espen; Günzel, Stephan, Ludotopia. Spaces, Places and Territories in Computer Games, transcript Verlag 2019
-Barrett, Estelle; Bolt, Barbara, Practice As Research: Approaches to Creative Arts Enquiry, I.B. Tauris 2010
-Gee, James Paul, What Video Games Have to Teach Us About Learning and Literacy. Revised and Updated Edition, palgrave macmillan 2007
-Leavy, Patricia, Method meets art: arts-based research practice, Guilford 2009.
-Mäyrä, Frans, An Introduction to Game Studies, SAGE Publications Ltd 2008
-Newman, James, Videogames. 2nd Edition, Routledge 2013
-Schell, Jesse, The Art of Game Design: A Book of Lenses, Third Edition, A K Peters/CRC Press 2019
-Smith, Hazel; Dean, Roger (eds.), Practice-led Research, Research-led Practice in the Creative Arts, Edinburgh University Press 2022

Association in the course directory

Last modified: Su 03.03.2024 14:46