Universität Wien FIND

180141 SE Game theory as a philosopical tool (2021S)

5.00 ECTS (2.00 SWS), SPL 18 - Philosophie
Continuous assessment of course work

Registration/Deregistration

Note: The time of your registration within the registration period has no effect on the allocation of places (no first come, first served).

Details

max. 30 participants
Language: English

Lecturers

Classes (iCal) - next class is marked with N

Depending on the COVID-19 situation and public health regulations, the seminar may have to take place in a hybrid online/offline format, or entirely online. However, assessment and time slots for online sessions remain the same. If participation due to health or travel reasons is not possible, please get in touch with the course leader.

Wednesday 03.03. 15:00 - 16:30 Digital
Wednesday 10.03. 15:00 - 16:30 Digital
Wednesday 17.03. 15:00 - 16:30 Digital
Wednesday 24.03. 15:00 - 16:30 Digital
Wednesday 14.04. 15:00 - 16:30 Digital
Wednesday 21.04. 15:00 - 16:30 Digital
Wednesday 28.04. 15:00 - 16:30 Digital
Wednesday 05.05. 15:00 - 16:30 Digital
Wednesday 12.05. 15:00 - 16:30 Digital
Wednesday 19.05. 15:00 - 16:30 Digital
Wednesday 26.05. 15:00 - 16:30 Digital
Wednesday 02.06. 15:00 - 16:30 Digital
Wednesday 09.06. 15:00 - 16:30 Digital
Wednesday 16.06. 15:00 - 16:30 Digital
Wednesday 23.06. 15:00 - 16:30 Digital
Wednesday 30.06. 15:00 - 16:30 Digital

Information

Aims, contents and method of the course

This seminar discusses game theory as a tool for the philosopher (alluding to Richard Braithwaite's "Theory of Games as a Tool for the Moral Philosopher"). Besides moral philosophy, there are several other instances for the use of game theoretical tools in epistemology, philosophy of science, logic, and others.
We will introduce, discuss and critically assess some fundamental assumptions im game theory, learn about its mathematical tools and solution concepts, and apply them to a number of philosophical problems in various disciplines.

Assessment and permitted materials

Assessment will be based on: active participation (20%), home-assignments (20%), co-chairing of a session (10%), and a seminar-paper (50%).

Minimum requirements and assessment criteria

Participants of this course should be familiar with the central topics and applications from game theory, be able to understand, discuss, and critically reflect upon historical and contemporary issues within the theory of games. Two unauthorized absences will be excused. By registering for this course/seminar, you tacitly agree to having all your electronic submissions checked by the plagiarism detection software Turnitin.

Examination topics

Basic game theoretical concepts & definitions; rationality assumptions; paradoxes of rationality; evolutionary game theory; epistemic game theory; social epistemology; experimental game theory; game theory & ethics: justice, unfairness; game theoretical tools for philosophy of science.

Reading list

- Ken Binmore, 2007, Game Theory: A Very Short Introduction, Oxford University Press.
- Don Ross, "Game Theory", The Stanford Encyclopedia of Philosophy (Winter 2019 Edition), Edward N. Zalta (ed.), URL = <https://plato.stanford.edu/archives/win2019/entries/game-theory/>.
- Additional articles and texts will be announced in the seminar and on Moodle.

Association in the course directory

Last modified: Fr 12.05.2023 00:18