350352 VU BD2III - Multimedia Sports - Developing and Implementing Learning Objects (2021W)
Continuous assessment of course work
Labels
REMOTE
Registration/Deregistration
Note: The time of your registration within the registration period has no effect on the allocation of places (no first come, first served).
- Registration is open from Mo 06.09.2021 09:00 to We 22.09.2021 12:00
- Registration is open from Fr 01.10.2021 09:00 to Th 07.10.2021 12:00
- Deregistration possible until Su 31.10.2021 12:00
Details
max. 20 participants
Language: German
Lecturers
Classes (iCal) - next class is marked with N
Fr 01.10. 9:00, Einführung
- Friday 01.10. 09:00 - 10:30 Digital
- Tuesday 05.10. 09:15 - 10:45 Digital
- Tuesday 12.10. 09:15 - 10:45 Digital
- Tuesday 19.10. 09:15 - 10:45 Digital
- Tuesday 09.11. 09:15 - 10:45 Digital
- Tuesday 16.11. 09:15 - 10:45 Digital
- Tuesday 23.11. 09:15 - 10:45 Digital
- Tuesday 30.11. 09:15 - 10:45 Digital
- Tuesday 07.12. 09:15 - 10:45 Digital
- Tuesday 14.12. 09:15 - 10:45 Digital
- Tuesday 11.01. 09:15 - 10:45 Digital
- Tuesday 18.01. 09:15 - 10:45 Digital
- Tuesday 25.01. 09:15 - 10:45 Digital
Information
Aims, contents and method of the course
Assessment and permitted materials
Online-Exam (30%)
Exercises (40%)
Project (30%)
Exercises (40%)
Project (30%)
Minimum requirements and assessment criteria
Doing the exercises in all above mentioned areas, submission of a project and theory exam.
Achievement of at least 50% of max. points (exercises + project + exam).Notenschlüssel:
0-49 % 5
50-64 % 4
65-80 % 3
81-90 % 2
91-100 % 1
Achievement of at least 50% of max. points (exercises + project + exam).Notenschlüssel:
0-49 % 5
50-64 % 4
65-80 % 3
81-90 % 2
91-100 % 1
Examination topics
Theory of lectures and functions of multimedia software.
Reading list
Arnold, P., Kilian, L., Thillosen, A. & Zimmer, G. (2018). Handbuch E-Learning. Bertelsmann: Bielfeld.
Association in the course directory
BD2III
Last modified: Fr 12.05.2023 00:26
Acquisition of knowledge in multimedia theory and e-learning plus application competencies in the follwing areas: image-, video- and audio-processing, animation and generation of interactive online content.
The above mentioned areas will be introduced theoretically and demonstrated practically. The participants will work on exercises in each single field and realise a small project, which covers all learned skills.